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Mana
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'''Mana''' is the magical energy used by characters [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.
==Mana Attribute==
In [[Diablo 3]], Mana will not be used by all classes[[class]]es. The [[Barbarian]], for instance, uses [[Fury]] instead to make more sense with the world lore and gameplay mechanics. No specific [[Attribute]] is has been increasing the Mana pool of a characterin the demos of [[BlizzCon 2008]] and [[BlizzCon 2009]], but [[Vitality]] is increasing increased Mana [[regeneration]]. Mana regenerates very slowly and characters who use Mana will have to rely on [[skill]]s that enables [[Health Globe]]s to give back a portion of mana as well and any other skill at their disposal to increase their reserves..
In the first gameplay video from [[WWI 2008]], the Barbarian did actually use mana as a [[resource pool]]. The [[D3 Team]] mentioned at [[BlizzCon 2009]] that more of the classes will use a non-traditional resource pool, which means the [[Monk]], [[Witch Doctor]] or [[Wizard]] might get alternate skill mechanics as well.
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]]. On 6th of January 2010, it was also revealed that work had begun in earnest to design the Monk's resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/]
==References==
* [[Diablo I Manual]]
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]