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{{Class skill archive top}}
Please note that [[Mana Globe]]s currently are not in the game. Mana is instead gained from [[Health Globe]]s.
See the [[skill|skill article]] for further details on how the tier systems evolved, and the skill system in general.
===[[Locust Swarm]]===
[[Image:Wd-locust-swarm1.jpg|thumb|250px|Locust Swarm.]][[Image:Skill_witchdoctor_locustswarm_icon.gif|left]]
{{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].<br> <br>
This projectile emits a spray of green insects which swarm over anything in close range, like flying piranha. The locusts deal poison damage, and have the ability to jump from one infested monster to other nearby targets. (They do this with a green swooshing graphic, [http://www.diii.net/gallery/showphoto.php?photo=1520&size=big&cat=&si=locust&what=allfields&mcats=all as seen here].
===[[Plague of Toads]]==={{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].<br><br>
This skill works like a short-range, Charged Bolt of amphibians. In the Blizzcon demo 3 toads were tossed out with each casting. They hopped forward, spreading out slightly, but homing in on targets if any were in range. Their homing wasn't very good; they never changed direction or made a sharp turn, but if a target was roughly in front of the Witch Doctor, at least two of the toads were sure to leap into it.
===[[Spider Statue]]==={{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].
This skill was first seen at Blizzcon, and has not yet been featured in a screenshot. It's essentially a trap with a small damage radius. When cast a small statue appears out of the ground. From it spiders emerge, and swarm over nearby monsters, dealing poison damage. Monsters take more damage per second the longer they remain in range.
==Pre-BlizzCon 2009 Spirit Tree==
===[[Skull of Flame]]==={{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].
[[Image:Skill_witchdoctor_firebomb_icon.gif|left|Firebomb Skill Icon]]The [[Skull of Flame]] (formerly known as Firebomb) allows the [[Witch Doctor]] to lob a sort of fire grenade projectile, like a molotov cocktail, to any spot on the screen. The burning skull tumbles end over end in mid-air, and explodes with a burst of flame when it lands, dealing fire damage to anything in the immediate vicinity. It also sets targets aflame, and they take continued damage from the fire for several seconds. There are fires left burning on the ground after a firebomb detonates, but these do not seem to deal damage to, or set fire to, targets that walk through them.
===[[Mass Confusion]]===
[[Image:Skill_witchdoctor_massconfusion.png|frame|right|Mass Confusion being cast on [[Goatman|Goatmen]].]]
{{Class skill archive status|Unchanged=A}} prior to [[BlizzCon 2009]].
This curse-like mind control attack summons a blue spirit where ever the [[Witch Doctor]] places it. The spirit confuses some of the [[monster]]s from a range, causing an aqua-colored orb to appear over their heads. Confused monsters seem to lose their AI, and they mill run around more than usual. They may also attack, or be attacked by other monsters. They are not the WD's minions though, and are not under his control, so he can kill confused monsters just like any other monster.
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===[[Soul Harvest]]===
[[Image:Icon-soul-harvest.jpg|left]][[Image:Wd-soul-harvest3.jpg|right|300px|thumb|Soul Harvest]]
{{Class skill archive status|Unchanged=A}} prior to [[BlizzCon 2009]].
This skill creates a nova-like ring of blue smoke around the [[Witch Doctor]]. All targets within the ring are damaged, and if the damage is enough to kill them, their souls (white/blue ghosts) swirl into the air, then down into the Witch Doctor, where they add to his or her [[mana]]. The radius of the skill is not very large, so [[monster]]s need to be nearly in [[melee]] range to be affected.
===[[Firebats]]===
[[Image:Wd-firebats1.jpg|thumb|300px|Firebats!]]
{{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].
This inferno-like spell shoots forth a spray of flaming bats that scorch any monsters in range. The spell keeps firing for as long as the mouse button is depressed, and it can be aimed in any direction by moving the mouse. The screenshot here shows the range; it goes that far, and no further. Click to see [http://www.diii.net/gallery/showphoto.php?photo=1989 the full screenshot].
==Pre-BlizzCon 2009 Voodoo Tree==
===[[Horrify]]==={{Class skill archive status|Unchanged=A}} prior to [[BlizzCon 2009]].
{|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"
! Horrify
The hover text for this one was seen in the WWI movie, and is reproduced to the right. This skill, like all active skills at that time, only allowed 1 point to be added to it at the Blizzcon 2008 demo. How many points will be allowed in the actual game remains to be determined.
===[[Wall of Zombies]]==={{Class skill archive status|Unchanged=A}} prior to [[BlizzCon 2009]].
{|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"
! Wall of Zombies
It's not known if it can stop the advance of larger monsters, who might just step over it or crush it; every monster so far seen near the wall has attacked it.
===[[Summon Mongrel]]==={{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].
[[Image:Wd-mongrel2.jpg|thumb|300px|Fire and regular mongrels.]][[Image:Icon-summonmongrel.jpg|left|Summon Mongrel]]
The Witch Doctor summons a mangy zombie dog which attacks the target like one of the D2 Druid's wolves. Mongrels are not great melee fighters, but they are quick on their feet and serve as fairly sturdy tanks, allowing the Witch Doctor to use her attack skills to devastating effect.
* See more [http://www.diii.net/gallery/showgallery.php?cat=all&si=mongrel screenshots of Mongrels] in the Image Gallery.
===[[Sacrifice]]==={{Class skill archive status|Changed=A}} prior to [[BlizzCon 2009]].This skill causes the targeted [[Mongrel ]] to explode, dealing substantial damage to any enemies in the area. In the Blizzcon [[BlizzCon 2008 ]] demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.
[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]