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Gambling

1,277 bytes added, 15:50, 4 December 2009
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'''Gambling''' was somewhat of a staple game mechanic in [[Diablo II]] in order to balance out the infinite flow of [[gold]] from [[monster]]s and selling [[item|equipment]]. Whether it will return in [[Diablo III]] or not is unknown at this point.


==Why Have Gambling==
Besides possibly being a fun way to spend your money, Diablo III will have less need of a "gold sink" than Diablo II had. Instead of unlimited amount of income, and no expenses, the gold economy in D3 will be more balanced, according to the [[D3 Team]]. The practical need for a gambling vendor is thus gone.


==Why Not Have Gambling==
The drawback with having a system where anyone can potentially get really good equipment from using gold alone is a stronger emergence of gold farmers, and gold selling on the Diablo III realms. Just having this potion will likely make the market for selling gold for real world money a lot stronger, even more so that would come from having a balanced market in the first place.

A lesser drawback could be for new players who do not understand what it's about and spend hard earned cash on a lowly cap.


==References==
* [http://diablo.incgamers.com/blog/comments/more-bashiok-on-gold-sinks-fury-and-the-new-chat-gem/ Bashiok on Gold sinks]

[[Category:Reference]]
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