Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Attributes

1,147 bytes added, 10:55, 17 November 2009
m
No Customizable Attributes: Enhanc readibility and added quote from Jay's interview
==No Customizable Attributes==
The biggest change about attributes in Diablo III is that they are not will no longer be player-customizedassigned on level up. Unlike D1 and D2It was officially stated that attributes would be auto assigned, attributes are automatically designated when a with single-stat increments depending on one's character levels upclass. As a result all , it has become general belief two characters of the same class and level 50 (for instance) Wizards will have the same base strength, dexterity, willpower, and vitality as each other. That said, no two characters will ever should likely have identical stats or use their stats in the same way, since [[items|equipment]] and , [[rune|skill runes]] and other not-yet-revealed features will add different bonuses and otherwise modify attributes and character play styles.
Though Blizzard has made several public statements defending this change, it remains one of the more controversial topics during game development. See below for more coverage of this issue.
Though Blizzard has made several public statements in defense of this change, it remains one of the more controversial topics and caused intense debate among fans. See following sections for more coverage on this issue.
 
More recently, although nothing specific was revealed, the [http://www.diii.net/blog/comments/jay-wilson-exclusive-full-transcript/ exclusive Jay Wilson interview by Diii.net] conducted in October 2009 shed some light on what the development team is trying to do with the system:
 
::'''Diii.net''': ''People are wondering if there’s going to be some mechanism to allow greater character diversification in stats, given that we can not manually assign our own attribute points in Diablo 3. There will be something more than just finding +10 on an item. We’ll be able to do something more to differentiate our characters from others?''
::'''[[Jay Wilson]]''': Yes. We’re stated in the past that we’re working on a new customization system. A system that’s part of your character building. Also that within the item space we’re looking for ways for more… we really prefer the single point stat customization be more item based. But we’re going to have a system to more or less replace the attribute point spending system.
==Attribute Bonuses==
32
edits