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The '''Monk ''' is a [[melee]]/[[caster ]] hybrid, with focus on martial arts close combat. He is like a mix between the [[Assassin ]] and [[Paladin ]] from Diablo II, and shares a few traits with the Monk from Diablo: Hellfire.
BackgroundDiablo III Class [e]
Monk
Role: Melee/Caster
Primary Attributes: Strength Dexterity Vitality Willpower Life Mana
Class Skills
Skill Tree A
Skill Tree B
Skill Tree C
Background
Origin: Sanctuary
Affiliation: Monks of Ivgorod
Friends: None Known
Foes: None Known
==Background=={{Classbox|game= Diablo III|portrait= Monk1.jpg<!--|portrait-width= 200px--><!--|name= -->|classtype= official|role= [[Melee]]/[[Caster]]|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]]<!-- Class Skills -->|skilltree1= [[Skill Tree A]]|skilltree2= [[Skill Tree B]]|skilltree3= [[Skill Tree C]]<!-- Background -->|origin= [[Sanctuary]]|affiliation= Monks of [[Ivgorod]]|friends= None Known|foes= None Known}}The male Monk character comes from the Monasteries of [[Ivgorod ]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge; they belief in 1001 gods that dwell within everything (one god in water, one god in fire, one god in the air, etc.), martial arts, and meditation to purify the body and soul.
The Monks have a fondness for structure and creativity, which is why they have various symbols on their bodies. Their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), and that it may take a monk an entire lifetime to complete the tattoo on his back.
The monk serves the Elder Monks of the monastery, who seek to destroy evil in all forms. He thinks of himself as the weapon of the gods against all that is evil. He is a peaceful, patient and good man who aids those who suffer, with no hatred against anyone, in contrast to the [[Barbarian]]. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons.
Class Design
==Class Design==The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir ]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|32nd entry ]] of the [[Writings of Abd al-Hazir]].
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He is also relatively weak, so a lot of the class design is built upon the monk debuffing [[debuff]]ing his foes, to receive less damage himself.
[[Jay Wilson ]] mentioned that [[D3 Team ]] wanted to make a character that isn't necessarily one of the easiest characters to start with, but the Monk will even out with the other classes later on in both power and difficulty. With the Monk, we really wanted another melee class, but we wanted him to be the polar opposite of the Barbarian. Somebody who focused on speed over toughness, who could use magic where the Barbarian really doesn’t, and who had a combat style that required a little bit more finesse. He’s kind of the opposite of the, “I’m going to run in and try to overwhelm all my enemies with my sheer ferocity.” For the Monk, we really were inspired by fighting game characters and games like God of War, where we wanted a character that could do really cool moves in rapid succession. So, we decided to do a combo system for him where many of his combat skills have different stages to them so as you use them, you move from stage 1 to stage 2 to stage 3. You can mix and match abilities as well and put them together. So with the other classes [in multiplayer], the Monk moves forward because he’s faster than everyone else, and gets in front of the fight. He tends to disable enemies a lot. He can blind them. He can debuff them. If he stays, however, he could be in trouble because he’s a lot more fragile than the Barbarian. So, then he’ll step back and then all of his friends can come in. He can certainly do a lot of damage. If used right, he’s ridiculously powerful. We have a lot of skills that focus on placing something on a monster. For example, we have the Exploding Palm skill where the third stage will place a bleed damage-over-time (DoT) effect on the monster. If the monster dies while this DoT is on him, and there’s a high chance that he will, the monster explodes and does damage to everyone around him. So it really supports this idea of, “He runs in. He does something and then he backs off or goes after another monster because he knows the first monster is already dead.”
-- Jay Wilson interview ::With the Monk, we really wanted another melee class, but we wanted him to be the polar opposite of the Barbarian. Somebody who focused on speed over toughness, who could use magic where the Barbarian really doesn’t, and who had a combat style that required a little bit more finesse. He’s kind of the opposite of the, “I’m going to run in and try to overwhelm all my enemies with my sheer ferocity.”
::For the Monk, we really were inspired by fighting game characters and games like God of War, where we wanted a character that could do really cool moves in rapid succession. So, we decided to do a combo system for him where many of his combat skills have different stages to them so as you use them, you move from stage 1 to stage 2 to stage 3. You can mix and match abilities as well and put them together.
::So with the other classes [in multiplayer], the Monk moves forward because he’s faster than everyone else, and gets in front of the fight. He tends to disable enemies a lot. He can blind them. He can [[debuff]] them. If he stays, however, he could be in trouble because he’s a lot more fragile than the [[editBarbarian]Combat System Way ]. So, then he’ll step back and then all of his friends can come in. He can certainly do a lot of damage. If used right, he’s ridiculously powerful. We have a lot of skills that focus on placing something on a monster. For example, we have the [[Exploding Palm]] skill where the third stage will place a bleed damage-over-time (DoT) effect on the monster. If the monster dies while this DoT is on him, and there’s a high chance that he will, the Hundred Fists monster explodes and does damage to everyone around him. So it really supports this idea of, “He runs in action.He does something and then he backs off or goes after another monster because he knows the first monster is already dead.”-- [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/ Jay Wilson interview]
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This being not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill performs a specific action. The player can chain these stages into a combo, being able to create 64 different combos from only 4 spells. In addition to that, many custom combos can be made that fit the player's style of combat.
===Combat System===
[[Image:Monk - Way of a hundred fists.jpg|thumb|left|[[Way of the Hundred Fists]] in action.]]
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This being not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill performs a specific action. The player can chain these stages into a combo, being able to create 64 different combos from only 4 spells. In addition to that, many custom combos can be made that fit the player's style of combat.
Using a skill will cast the first stage of that skill. The player has a 0.6 second window to press the skill again to advance to the next stage of that (or a different) skill, that may lead to the 3rd stage of said skill. Alternatively, the player can wait for the 0.6 second window to pass, to re-use the first stage of the skill.
Using a skill will cast the first stage of that skill. The player has a 0.6 second window to press the skill again to advance to the next stage of that (or a different) skill, that may lead to the 3rd stage of said skill. Alternatively, the player can wait for the 0.6 second window to pass, to re-use the first stage of the skill.
An Example:
Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
Stage One: Way of the Hundred Fists, move in close to the enemies.
Stage Two: Crippling Wave, lower the damage of the enemies.
Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure the enemy dies before the bleed ends)
During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2An Example: Lord of Destruction and the | Rogue class in World of Warcraft. [edit]Attributes and Skills[edit]Monk Skills
The Monk skill trees as revealed at BlizzCon 2009 were clearly works in progress*Use/Objective of Skill(s): Easy for Beginners, with temporary names and Depth for veterans.**Stage One: Way of the skills grouped Hundred Fists, move in what seemed close to be random clustersthe enemies. There were no prerequisites or synergies **Stage Two: Crippling Wave, lower the damage of any kindthe enemies. A B C **Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure the enemy dies before the bleed ends)
The monk uses a very special During the [[BlizzCon_2009_Panel:_Diablo_3_Heroes_and_Monsters| BlizzCon 2009 Diablo 3 Heroes and Monsters panel]], it was said that the combat system that is better explained abovestyle was influenced by the combat styles of the [[Assassin]] in Diablo 2: Lord of Destruction and the [http://wow.incgamers.com/wiki/Rogue | Rogue class in World of Warcraft].
==Attributes and Skills==
<!--
==Attributes==
====Starting Attributes====
*'''[edit[Strength]]:''' Unknown*'''[[Dexterity]]:''' Unknown*'''[[Vitality]]:''' UnknownTree A Skills*'''[[Willpower]]:''' Unknown *'''[[Life]]:''' UnknownSeven Sided Strike*'''[[Mana]]:''' Unknown
The A-Tree seems to be a "Combat" skill tree, with skills related to dodging, or maneuvering in combat.
Tier 2 Skills
Force Without Thought
Tier 3 Skills
Seven Sided Strike
Tier 4 Skills
Inner Sanctuary
Way of the Hundred Fists
[edit]
Tree B Skills
Exploding Palm
The B-skills resemble a debuffing tree, where you make your opponents weaker (or part of your arsenal with Exploding Palm. ====Attribute Increase Per Level====Tier 1 Skills *'''[[Strength]]:''' UnknownCrippling Wave *'''[[Dexterity]]:''' UnknownTier 2 Skills Exploding Palm *'''[[Vitality]]:''' Unknown*'''[[editWillpower]]:''' UnknownTree C Skills Impenetrable Defense-->
The C-skills seem to be the "Holy" skills, with power infused by the Light, especially Impenetrable Defense.
Tier 1 Skills
Impenetrable Defense
Tier 2 Skills
Radiant Visage
[edit]
Development
===Monk Skills===The [[Monk was the Fourth class to be skill]] trees as revealed by Blizzard, debuting during the opening ceremony of at [[BlizzCon 2009, ]] were clearly works in front of 26progress,000 cheering fans with temporary names and countless DirecTV viewersthe skills grouped in what seemed to be random clusters. As with much There were no prerequisites or synergies of Diablo III, the D3 team took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlersany kind.* [[Skill Tree A|A]]* [[Skill Tree B|B]]* [[Skill Tree C|C]]The monk uses a very special combat system that is better explained above.
There is no female Monk at the moment, but according to Jay Wilson, the creation of the female Monk is in progress.
====Tree A Skills====[[Image:Monk_-_Seven_Sided_Strike02.jpg|thumb|right|150px|[[Seven Sided Strike]]]]The Monk was first heard of almost [[Skill Tree A|A-Tree]] seems to be a year ago"Combat" skill tree, with skills related to dodging, shortly after the Wizard was unveiled at BlizzCon 2008or maneuvering in combat. Jay Wilson just commented and said us fans would love it * Tier 2 Skills** [1[Force Without Thought]. ]* Tier 3 Skills** [[Seven Sided Strike]]* Tier 4 Skills** [[Inner Sanctuary]]** [[Way of the Hundred Fists]]<div style="clear:both;"></div>
====Tree B Skills====
[[Image:Monk-exploding-palm.jpg|thumb|right|150px|[[Exploding Palm]]]]
The [[Skill Tree B|B-skills]] resemble a [[debuff]]ing tree, where you make your opponents weaker (or part of your arsenal with [[Exploding Palm]].
* Tier 1 Skills
** [[Crippling Wave]]
* Tier 2 Skills
** [[Exploding Palm]]
<div style="clear:both;"></div>
====Tree C Skills====[[Image:Monk_-_Impeneterable_Defense3.jpg|thumb|right|150px|[[Impenetrable Defense]]]]The [[Skill Tree C|C-skills]] seem to be the "Holy" skills, with power infused by the Light, especially [[Impenetrable Defense]].* Tier 1 Skills** [[editImpenetrable Defense]]* Tier 2 Skills** [[Radiant Visage]]Trivia<div style="clear:both;"></div>
==Development==The monks symbol is Monk was the mitsudomoeFourth [[class]] to be revealed by Blizzard, a triple tomoedebuting during the opening ceremony of [[BlizzCon 2009]], in front of 26,000 cheering fans and countless DirecTV viewers. It's used in family crests but also associated As with Okinawa where many martial arts originatedmuch of Diablo III, the [[D3 team]] took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.
There is no female Monk at the moment, but according to [[Jay Wilson]], the creation of the female Monk is in progress.
The Monk was first heard of almost a year ago, shortly after the [edit[Wizard]] was unveiled at [[BlizzCon 2008]]. Jay Wilson just commented and said us fans would love it [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/]Media.
 ==Trivia==The monks symbol is the [http://en.wikipedia.org/wiki/Mitsudomoe mitsudomoe], a triple tomoe. It's used in family crests but also associated with Okinawa where many martial arts originated.  ==Media==You can find pictures in the Diablo 3 screenshot and picture gallery: * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures ]* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Monk Monk-specific gallery contents]  <gallery>Image:Monk1.jpg|The MonkImage:Monk_-_Seven_Sided_Strike02.jpg|Monk using [[Seven Sided Strike]].Image:Monk_-_Impeneterable_Defense3.jpg|A bubble of his own: [[Impenetrable Defense]].Image:Monk-exploding-palm.jpg|[[Exploding Palm]]Image:Monk_-_Way_of_a_hundred_fists.jpg|[[Way of the Hundred Fists]]Image:Monk_-_Crippling_Wave.jpg|[[Crippling Wave]]Image:monk_trailer_innerS|From the Monk TrailerImage:Monk_concept1.jpg|Concept art for a battle-ready Monk.Image:Monk_concept2.jpg|Monk in battle.</gallery>  ==References==* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]* [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/ Exclusive Jay Wilson Interview]* [http://en.wikipedia.org/wiki/Mitsudomoe Wikipedia: mitsudomoe] * [http://www.diii.net/gallery/showphoto.php?photo=3183&cat=563 Monk Concept art] {{Class navbox floor}}{{Skill navbox Monk}}  [[category:Classes]][[category:Basics]][[Category:Featured articles]]
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