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Fanmade:Nature Forces Skill Tree

15 bytes added, 22:05, 8 November 2009
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The mage raises her hand and a symbol appears high above her /5 meters above/. The symbol looks like an eclipsed moon /sickle moon/ and is flies always above the mage's head. The moon illuminates a limited area around the mage. All enemies in this area have lower resistances /including magical and physical/. The moon lasts for 5 minutes and fades away. Costs mana.
Adding points to the skill will increase the resistance lowered and will also increase the area of effect. The mana cost will increase.
The flowers exist for a limited time - 15 seconds maximum, then they fade. The enemies sleep for up to 10 seconds. The skill costs mana.
Adding points to the skill will increase the chance to put higher level enemies to sleep. The sleep duration increases /up to 10 seconds/ and the flower existence duration increases /up to 15 seconds/. The mana cost will increase.
The ability to light fire with your mind. The mage raises her hand and the enemies pointed with the mouse ignite and burn like torches. Press the button once and the mage will ignite the selected enemy, or if there is no target, there will be fire on the ground. You can also hold the button and draw a line trough enemies - when the mouse cursor passes over enemies, they will be ignited. You can also draw firewalls on the ground /or different fire figures/. The damage is Fire. Costs mana per fire-spot.
Adding points to the skill will increase the fire damage. Maybe the The mana cost should decreasewill increase.
When you have summoned some fire spheres, select a target and press the skill button again - the fire spheres fly forming a spiral /triple, double or single/ and strike the enemy like a fireball. When flying in a spiral there are flame trails behind the spheres. Accordingly the explosion is triple, double or single depending on the count of the fire spheres. The explosion has a splash damage and affects a group of enemies. After that you gonna have to summon new fire spheres. If you haven't summoned fire spheres and use the skill with a target, the mage will wing a single fire sphere to the enemy. The damage is fire and magical. Costs mana per fire sphere and launching the spheres also costs mana.
Adding points to the This skill will increase the fire and magical damage when the spheres fly around and when they fly like a fireball'''cannot''' be combined with Spherical Lightning /see below/. Maybe When you summon one it cancels the mana cost should decrease /not sure/other.
This Adding points to the skill '''cannot''' be combined with Spherical Lightning /see below/will increase the fire and magical damage when the spheres fly around and when they fly like a fireball. When you summon one it cancels the otherThe mana cost will increase.
Point an enemy with the mouse cursor and press the skill button. The mage raises her hand and a lightning strikes from the skies to the enemy. The damage is lightning of course. The enemy squiggles for a while. When you add points to the skill the lightning strikes more than once /up to four times/. If there is a group of enemies the lightnings strike in a sequence - 1, 2, 3 etc. and hit each enemy. When the lightning strikes it has a splash damage and can hurt also the enemies nearby. Costs mana.
Adding points to the skill will increase the lightning damage and will increase the count of the lightning strikes. The mana cost will decreaseincrease.
When you haven't summoned spherical lightnings and use the skill with a target, the mage will just wing a single spherical lightning to the enemy. The damage is lightning and magical. Costs mana per a spherical lightning and launching the summoned spherical lightnings also costs mana.
Adding points to the skill will increase the lightning and magical damage. The maximum count of the spherical lightnings summoned increases /up to five/. Maybe the The mana cost will decrease /not sure/increase.
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