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Monster

10 bytes added, 10:55, 3 July 2008
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It's not yet known how monsters are classified in ''Diablo III''. There are monsters seen in the early screenshots and gameplay movie that look to be animals, and quite a few undead, and others that might be demons, but there's no telling if that ''Diablo II'' classification system will be reused in ''Diablo III''. We're tentatively referring to the monsters by their apparent demon/undead/animal genus, for the sake of easier organization, but do not take that as evidence that they'll be sorted by those types in the game.
===Bosses===
How bosses will be distributed through the game is not yet known, and still something the design team is working on. They may follow something like the D2 system of a few SuperUniques and lots of random bosses, or they may break away from that tradition. What we do know is that the bosses will be huge, and have a lot of individual styling. One boss battle is shown at the end of the WWI 2008 gameplay movie, and it's an amazing fight against [[Siegebreaker]], an [[Assault Beast]] far larger than all of Diablo II's act bosses put together.
====Behavior====
Monsters are going to be smarter and more varied in their behaviors in ''Diablo III''. The D3 team wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth.