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'''Magic Weapon''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring Skill Tree]], making your weapon [[magic]]al and increasing damage.
==Background==
{{Skillbox
|game= Diablo III
<!-- |portrait= -->
<!-- |portrait-width= -->
|active= Active
|name= Magic Weapon
|ranks= 5
|user= Wizard
|tree= Conjuring
|description= Imbue your weapon with magical energy granting it increased damage.
|type= Self [[buff]]
|quantity= Unknown
|effect= Self
|school= Unknown
|resource= Mana
|cost= 10
|cast-time= Instant
|duration= Unknown
|cooldown= 1.5 sec
<!-- |synergies= Link them -->
|req= [[Stone Skin]]
<!-- |prereq= Link it -->
|catexclude=
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill Design==
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?
This skill is seemingly designed for a [[melee]] fighting Wizard. Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifier]]s. If so it's possible that some [[Wizard]] builds could deal very good weapon damage.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
This direction would've been useful in [Diablo 2]], what with all the "unique" builds, including the melee [[Sorceress]][. The question is if that kind of diversity will exist in [[Diablo 3]], or else this skill seems useless.
==Skill Rank Table==
* '''Rank 1:''' 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
==Synergies==
* None known.
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
Magic Weapon was first shown at [[BlizzCon 2008]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee].
While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build. You can see the latest version '''[[Magic Weapon|here]]'''.
<!--
==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
-->
<!--
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
-->
<!--
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 3
</gallery>
-->
<!--
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
-->
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
{{Skill_navbox_conjuring}}
{{Skill_navbox}}
==Background==
{{Skillbox
|game= Diablo III
<!-- |portrait= -->
<!-- |portrait-width= -->
|active= Active
|name= Magic Weapon
|ranks= 5
|user= Wizard
|tree= Conjuring
|description= Imbue your weapon with magical energy granting it increased damage.
|type= Self [[buff]]
|quantity= Unknown
|effect= Self
|school= Unknown
|resource= Mana
|cost= 10
|cast-time= Instant
|duration= Unknown
|cooldown= 1.5 sec
<!-- |synergies= Link them -->
|req= [[Stone Skin]]
<!-- |prereq= Link it -->
|catexclude=
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill Design==
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?
This skill is seemingly designed for a [[melee]] fighting Wizard. Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifier]]s. If so it's possible that some [[Wizard]] builds could deal very good weapon damage.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
This direction would've been useful in [Diablo 2]], what with all the "unique" builds, including the melee [[Sorceress]][. The question is if that kind of diversity will exist in [[Diablo 3]], or else this skill seems useless.
==Skill Rank Table==
* '''Rank 1:''' 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
==Synergies==
* None known.
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
Magic Weapon was first shown at [[BlizzCon 2008]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee].
While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build. You can see the latest version '''[[Magic Weapon|here]]'''.
<!--
==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
-->
<!--
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
-->
<!--
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 3
</gallery>
-->
<!--
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
-->
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
{{Skill_navbox_conjuring}}
{{Skill_navbox}}