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In [[Diablo II]], the [[Sorceress]] got a [[nerf]]ed version of the same spell but with the name {{iw|Sorceress_Lightning_Spells#Energy_Shield Energy Shield}}. The spell got a time limit (needed, since no levels were limited by loading) and only absorbed a fraction of the damage.
The [[Diablo III]] version has done away from that system, and is instead applying a one-off shield that absorbs all damage up to the maximum power of the shield, which depends on skill rank. Each point absorbed use two mana. This skill was not available in the [[BlizzCon 2008]] demo, but was apparently one of the [[D3 Team]]s favourites, and brought back in time for the [[BlizzCon 2009]] gameplay demo. In 2008, a [[Temporal Armor]] was available though, with a slightly different mechanic: Protecting the [[caster]] from 100% damage once every 6 seconds. Something that could be either very good, if it protected a strong attack, or quite useless, if it protected against a weak one.
* [[Spectral Blade]]
* [[Stone Skin]]
* [[Temporal Armor]]