631
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
I know the skills are more than 18, but if you want to create this character, you can choose which skill to pick.
* Slash attack
The ability of the Dragon Warrior to dissect his enemy in two parts only with one blow. The skill is something like Cleave of the Barbarian, but it is not just stronger attack. Yes, the damage is increased but there is a percent of chance for the warrior to split the enemy in two with a single blow. For example: the Dragon Warrior and his enemy have equal levels – then the chance of the warrior to split the enemy is 50%. If the enemy is higher level – the chance of the Dragon warrior to split him is lower – the higher the level of the enemy, the lower chance of the warrior to split him. If the enemy is lower level the warrior has a better chance to split him – the lower enemy’s level, the higher theDragon Warrior’s chance to split him.
When using this skill the warrior makes a long shout and raises his hands aside. Then a big dragon, made of flames, comes out of the warrior's body waving its wings. The dragon attacks foes with its claws and with its fire breath, causing the enemies ignition. It can attack when walking on the ground or it flies around and dives to the enemies and attacks with its claws, or it can make fire breath when flying in the air. After you summon the dragon it exists up to two minutes or until they kill it. The dragon deals lot of damage and it's useful to big groups of enemies and bosses.
Adding points to this skill will increase the dragon's damage, its health points and the time of existence.
* Dragon Tears
This is a special skill. The warrior throws a small leather balloon filled with a strange liquid that is believed to be dragon tears, but it's actually a magical liquid. It sprinkles all over the enemy's body and lowers his defence /the chance to hit him increases/ and also lowers his hit points by some percent for a limited time of 20 seconds. You have another option: when casting this to yourself or to allies the effect is different - it regenerates health and even increases it above the limit. Actually your health increases slowly even above the limit, for 20 seconds!
This skill has some casting delay and it's different for the two options. After you cast it to an enemy the delay is 30 seconds. After you cast it to yourself or to allies the delay is two minutes. You can first cast it to an enemy and then the skill uses its delay, but then you can cast it to yourself or to allies. Each option has its separate casting delay.
Adding points to this skill will increase the lowered defence and health to enemies, and will increase the health recovery speed to you and allies.