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'''Magic Weapon''' is a Tier 5 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], making your weapon [[magic]]al and increasing damage.
==Background==
{{Skillbox
|game= Diablo III
<!-- |portrait= -->
<!-- |portrait-width= -->
|active= Active
|name= Magic Weapon
|ranks= 5
|user= Wizard
|tree= Conjuring
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
|type= Self [[buff]]
|quantity= 25-35 damage
|effect= Self
|school= Unknown
|resource= Mana
|cost= 10
|cast-time= Instant
|duration= 120 sec
|cooldown= 1.5 sec
<!-- |synergies= Link them -->
|req= [[Stone Skin]]
<!-- |prereq= Link it -->
<!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[madic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill Design==
One of the odder [[Wizard skill]]s, seemingly designed for a [[melee]] fighting Wizard. We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifier]]s. If so it's possible that some [[Wizard]] builds could deal very good weapon damage.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
==Skill Rank Table==
* '''Rank 1:''' 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
==Synergies==
* None known.
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build.
Magic Weapon was first shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
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==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
-->
<!--
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
-->
<!--
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 3
</gallery>
-->
<!--
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
-->
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
{{Skill_navbox_conjuring}}
{{Skill_navbox}}
==Background==
{{Skillbox
|game= Diablo III
<!-- |portrait= -->
<!-- |portrait-width= -->
|active= Active
|name= Magic Weapon
|ranks= 5
|user= Wizard
|tree= Conjuring
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
|type= Self [[buff]]
|quantity= 25-35 damage
|effect= Self
|school= Unknown
|resource= Mana
|cost= 10
|cast-time= Instant
|duration= 120 sec
|cooldown= 1.5 sec
<!-- |synergies= Link them -->
|req= [[Stone Skin]]
<!-- |prereq= Link it -->
<!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[madic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill Design==
One of the odder [[Wizard skill]]s, seemingly designed for a [[melee]] fighting Wizard. We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifier]]s. If so it's possible that some [[Wizard]] builds could deal very good weapon damage.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
==Skill Rank Table==
* '''Rank 1:''' 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
==Synergies==
* None known.
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build.
Magic Weapon was first shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
<!--
==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
-->
<!--
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
-->
<!--
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 2
Image:Diablo_III_Logo.jpg|Skill use 3
</gallery>
-->
<!--
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
-->
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
{{Skill_navbox_conjuring}}
{{Skill_navbox}}