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Diablo I Manual

28 bytes added, 17:38, 1 October 2009
Combat Statistics
===Combat Statistics===
A character’s effectiveness in combat is influenced by many factors, including the [[equipment ]] that he or she is using, the [[Class ]] of the character, his or her [[Attributes]], any enchantments that are in effect, etc. The Combat Statistics displayed on the Character Information screen represent the character’s current values, but do not include the effects of non-Identified [[magical items]].
'''Armor Class''' is a total of all the protection that your character is currently receiving from armor, talismans, [[shields]], etc. A high armor class allows the character to resist the effects of physical attacks, and may help against various magical effects as well.
'''To Hit''' is a rough indication of the chance that your character has to successfully hit and damage a single unarmored opponent. It is a combination of many factors, and is strongly affected by the opponent’s armor and overall toughness.
'''Damage''' is the current range of damage that your character can inflict on a successful hit during combat. An opponent hit by the character will lose this much Life. The Damage rating is based on the [[weapon ]] being wielded, the character’s Attributes, [[Level]], and any magical bonuses.
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