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Skill

545 bytes added, 12:00, 21 September 2009
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[[Image:Barbarian_skill_tree_by_MuldricSkill-tree-blizzcon09-barb-muldric.jpg|thumb|right|350px200px|[[Barbarian skill|Barbarian Skill Tree]] interpretation by [http://forums.diii.net/showthread.php?t=739038 Muldric].]][[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|right|200px|[[Monk skill|Monk Skill Tree]] interpretation by [http://forums.diii.net/showthread.php?t=739038 Muldric].]][[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|200px|[[Witch Doctor skill|Witch Doctor Skill Tree]] interpretation by [http://forums.diii.net/showthread.php?t=739038 Muldric].]][[Image:Skill-tree-blizzcon09-wiz-muldric.jpg|thumb|right|200px|[[Wizard skill|Wizard Skill Tree]] interpretation by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
<u>'''Useful skill links:'''</u>
The general theory of skill trees is to encourage character specialization, but not force [[cookie cutter]] style character builds. The removal of individual skill trees means that every character can now pick from all the possible skills; this is great in theory, since players can all use whatever skills they want, Tier conflicts permitting. On the other hand, if the skills aren't very well balanced, every character will end up using the same few skills, since those are the best, and the cookie cutter-ism on [[Battle.net]] could be insane.
[[Image:Barbarian_skill_tree_by_MuldricSkill-tree-blizzcon09-barb-muldric.jpg|thumb|right|150px|Fan-made representation of how it looked at [[BlizzCon 2009]]. Made by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
Bashiok defended the design saying it "diversifies the types and amounts of builds available to players," and explaining another advantage is that the [[D3 Team]] "don't have to throw in skills that are important, such as damage mitigation, all over the place."
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