12,486
edits
Changes
ADVERTISEMENT
From Diablo Wiki
m
no edit summary
The [[D3 Team]] mentioned that they were experimenting with allowing certain skills to have higher skill caps, but did not give details such as if it would be [[Clvl]] based, item based, points spent or something completely different.
[[Image:Skill-tree-berserker.jpg|thumb|left|150px|[[Berserker Skill Tree]]. April 2009.]]This layout had changed a great deal by March 2009, when the next skill tree image was released. You see it to the rightleft. The basic form remains, but the skills are staggered out over more tiers. Also note that the tiers are not labelled; they may no longer proceed at 5 point intervals. It's also possible that tiers will grow longer, with higher level skills being added as development proceeds.
[[Image:Wizard_skill_tree.jpg|thumb|right|150px|Barely discernible [[Wizard]] Skill tree at PAX 2009.]]
[[Bashiok]] elaborated on this in a forum post in May 2009 [http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/] saying the trees had been unified to one single page that "allows you to spend wherever you like." This overhaul of the skill system merging the skill trees but the group of skills kept their skill tree names.
The general theory of skill trees is to encourage character specialization, but not force [[cookie cutter]] style character builds. The removal of individual skill trees means that every character can now pick from all the possible skills; this is great in theory, since players can all use whatever skills they want, Tier conflicts permitting. On the other hand, if the skills aren't very well balanced, every character will end up using the same few skills, since those are the best, and the cookie cutter-ism on [[Battle.net]] could be insane.
[[Image:Barbarian_skill_tree_by_Muldric.jpg|thumb|right|150px|Fan-made representation of how it looked at [[BlizzCon 2009]]. Made by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
Bashiok defended the design saying it "diversifies the types and amounts of builds available to players," and explaining another advantage is that the [[D3 Team]] "don't have to throw in skills that are important, such as damage mitigation, all over the place."
* [http://www.1up.com/do/previewPage?pager.offset=1&cId=3172030&p=1 1UP interview with Jay Wilson]
* [[WWI_2008:_Denizens_of_Diablo_Panel#Signature_Skills|WWI 2008: Denizens of Diablo Panel]]
* [http://forums.diii.net/showthread.php?t=739038 Skill Tree Graphics Assistance thread at Diii.net]
[[Category:Skills]]
[[Category:Basics]]