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As of Blizzcon ==Development==At [[BlizzCon 2008 (November)]], there were far more passive than active skills in the three character trees, bit it changed in May 2009 and was shown with more detail at [[BlizzCon 2009]]. This may or may not change during the course of development ==References==* [[BlizzCon 2008]]* [http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/ Skill Tree Overhaul]
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'''Passive [[skill]]s skills''' are in opposition to [[active skill]]s. Passives are skills that add bonuses all the time, once points are placed into them. Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to/hit, defense, resistances, and other useful statsthe opposite of [[active skill]]s.
__TOC__==Description==Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit. Passive skills are often as or more important than some active skills, but usually receive less attention since they are not flashy or obvious in their effects.An example is making the possibility
Passive skills seldom possess [[synergy|synergistic]] properties. Passive skills are not [[signature skill]]s.
[[category:skills]]
[[category:reference]]