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Diablo: The Kingdom of Shadow

339 bytes added, 05:27, 16 September 2009
Story
The tales said [[Diablo ]] wanted to turn this city's inhabitants into slaves of [[Hell]]. The city was isolated and surrounded by demonic forces. No one could enter or leave the city. As time passed, '''Lord ''' [[Juris Khan]] gathered his greatest priests and mages. Khan had been granted a vision by an [[archangel ]] who claimed to have seen the trials of their most honored followers, and offered the safety of [[Heaven]].
A red light engulfed [[Ureh]], and a second ethereal twin of the city could be seen ascending to the sky. Juris Khan created a plane to bridge the mortal realm and Heaven with a complex spellwork -- told [[Quov Tsin ]] to [[Captain Dumon ]] and [[Gorst]].
They saw how the shadow of Mountain [[Nymyr ]] engulfed the ruins of [[Ureh]]. Suddenly, the ruins looked alive again, and torches within the ruins glowed alight. Only Gregus Mazi dared to enter the ruins. The mercenaries awaited until the next day to see if he returned. In the morning, the ruins were themselves once more. Gregus Mazi had disappeared.
[[Quov Tsin ]] tried to convince Kentril and his mercenaries that he could attempt to recreate the spell of '''Lord ''' ]]Juris Khan ]] and [[Gregus Mazi]]. It took Gregus Mazi 12 years of calculations to recreate the spellwork. It took Quov Tsin merely 3 years using Gregus Mazi's scrolls.
[[Zayl]] the [[Necromancer]] had seen the intruders arrive, and spied upon them. He didn't want them exploring Ureh, specially a day before that time when the shadow of Mountain Nymyr sets upon the ruins of Ureh. This was a place which delicately held balance among the various planes of existence. The sorcerers of '''Lord ''' [[Juris Khan ]] had blurred the lines between life and death.
[[Zayl ]] had sensed the death of one of the mercenaries near a river and found a piece of cloth, enough of a link to summon [[Hargo]]'s spirit with necromantic magic. Zayl assaulted the intruders' minds during their sleep with a nightmare in which each of the 15 mercenaries would see Hargo's decomposed and mangled body, half eaten by the reptilian tendril beast to warn them to leave the place. All woke up frightened, and decided to stay through the night, and to leave early in the morning. Only Quov Tsin remained asleep in his tent protected by his magical wards.
After many hours, [[Gorst ]] asked where the [[Vizjerei ]] was. Captain Kentril Dumon wondered the same thing, and whether this storm had something to do with the old [[Quov Tsin]]. Kentril fought to stay on his feet as he left the building in search of the vizjerei. The gust winds barely allowed him to stay afoot. Thunder stroke near him, making his journey more perilous. Finally, he reached the vizjerei's tent and jumped in. Tsin looked surprised at Kentril. He thought the mercenaries had departed in the morning.
The time came and the men formed a pentagram with Quov Tsin in its center. The vizjerei chanted the spellwork: “Lucin Ahn! Lucin-”, and before he could finish, [[Zayl ]] the [[Necromancer ]] demanded them to stop their efforts. The men readied their blades and looked in Zayl's direction. Quov Tsin ignored the warnings and continued to say the last words of his spellwork: "Ques Ty Norgu!” -- said Quov Tsin -- “Protasi! Ureh! Protast!”. Nothing happened.
Their attention once more on the necromancer, Quov Tsin recommended to keep the necromancer confined and restrained back in the camp. The shadow of [[Nymyr ]] started to darken [[Ureh ]] and its surroundings. The men returned to the camp with the necromancer guarded by four of the mercenaries.
As they entered Ureh, a seven-foot tall feline humanoid tore apart [[Benjin ]] and slashed [[Toko ]] through the chest killing both. The mercenaries searched for the monster. A tense fight ensued and its mace-like tail crushed the back of [[Oskal]]'s skull. After a lengthy fight, the beast was slain.
[[Zayl ]] chanted silent words and pointed his now glowing ivory dagger toward the ghostly figures, to no avail. They kept moving toward the mercenaries. It should have worked, but these were no ordinary ghosts. Zayl informed they were been led to where the ghosts wanted them to go.
A huge stony hill was ahead amidst a plaza. A tall stair led to the top of [[Nymyr]], to '''Lord ''' [[Juris Khan]]'s castlepalace. At the end of the stairs was a gate guarded by two winged humanoid gargoyles with lion-like faces and hawk-like beaks. Their white orbs staring at the intruders. Everyone passed through, but when Quov Tsin attempted to pass, the gargoyles sprung to life reaching for him. He stepped back, and the gargoyles reverted back to stone.
This was done to him by the treacherous [[Gregus Mazi]], who he considered a brother of brothers.
And so the kingdom and its people had floated in the midst of nothingness, time forever locked. Juris Khan deviced two gemstones hoping to unstuck Ureh back into the mortal plane. The [[Key to Light]] and the [[Key to Shadow]]. Some men placed the [[Key to Shadow]] in a deep cavern below [[Ureh]]. Five men placed the Key to Light at the top of Mountain Nymyr. However, Gregus Mazi probably sensed this and struck the top of Nymyr with lightning slaying the five men. Thus Gregus Mazi assaulted the castle by surprise, merging Khan and his wooden chair. However, Khan was able to cast against Gregus Mazi, incinerating him.
Khan used his magic to probe for anyone nearby Ureh, and thus he sensed Kentril and his mercenaries. They agreed to help. Kentril, Zayl, [[Gorst]], [[Jodas]] and [[Orlif]] climbed to the peak of '''Mountain''' [[Nymyr]]. Using a crystal given to them by Khan, Kentril was led by its glow toward where the Key to Light rested, under a pile of rocks that fell time ago when Gregus Mazi struck the top with lightning. The dawn was set upon Nymyr, and the sunlight was absorbed by the [[Key to Light]]. The sunlight no longer touched upon Nymyr, casting its shadow on the city.
Everyone was given freedom to explore Ureh, and celebrate with the people with food and wine. Humbart the skull requested a moment to talk with [[Zayl]], warning him that nothing of what Lord Juris Khan said fit with his former employer ... the praying [[Gregus Mazi ]] he remembered. One who sought redemption. [[Humbart ]] the skull suggested to find any object that belonged to Gregus Mazi to summon his shade for interrogation.
Zayl tricked one of the women pretending citizens, [[Nefriti]], he thought pretended he considered Gregus Mazi was a monster for cursing this place. Zayl suggested any belongings , even his home , should be burned. The woman said there wouldn't be much to burn, his housing was the old monastery inside a cave which existed before the city was even built.
Zayl broke the wards sealing the stony doorway into Gregus Mazi's sanctum with help of the his skull companion (off-hand item) [[Humbart]], and within found a cape that belonged to [[Gregus Mazi]]. Taking a couple of hairs off it, he cut his finger to place three blood drops on the hairs. He chanted a spell and expected the shade of Gregus Mazi to appear before him for questioning.
However, the figure of smoke vanished, and the hairs turned to ash. Zayl told Humbart this only meant that Gregus Mazi was still among the living. Kentril on the other hand went to the library to convince [[Quov Tsin ]] to make Lord Juris Khan change his mind about making another attempt to make the way to Heaven. Instead , to permanently get Ureh to return to the physical world. Thus Kentril could keep [[Atanna]], and Quov Tsin could have access to the library permanently. Otherwise, they would both lose their interests once Lord Juris Khan had accomplished his desire to transcend Ureh to Heaven.
Zayl revealed Captain Dumon what he discovered at the old monastery in the cave and requested not to tell anything yet to [[Atanna ]] or '''Lord ''' [[Juris Khan]]. There was something fishy about their tale concerning [[Gregus Mazi]]. He sensed he was still alive and somewhere within the palace.
They sought the vizjerei Quov Tsin, but to their surprise the library was empty, and Gorst who was set to watch over the old man was missing too. Atanna arrived to the library and led both to the throne room, where the servants placed a table before Lord Juris Khan who couldn't move off his wooden chair. Quov Tsin convinced the king to dismiss his wish to trascend transcend Ureh to Heaven. The reason they wished to do so in the first place no longer is a threat to them. They could teach mortals in the world the ways to earn Heaven, bringing a new era to the people of Sanctuary.
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