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Shrine
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[[Image:Shrine.jpg|thumb|right|300px|First ever seen Shrine.]]
[[Image:Shrine2.jpg|thumb|left|100px|Shrine bonus tooltip.]]
==Development==
::'''Bornakk:'''Will shrines be making a return to the world of Sanctuary in Diablo 3?
::'''Jay Wilson:''' Well there are some aspects of shrines that we liked, experience shrines I think are probably the prime example everyone uses. They're fun because they drive the player forward. Monster shrines are sometimes fun because they bring out a rare that you didn’t know or weren’t weren't expecting that could come from any direction and that’s that's cool. But for the most part, the pure mechanic of shrines, a random powerup that just appears in the world for no reason, we don’t don't really want to litteraly literally bring that back. What we are going to try to do is integrate a lot of the best things of shrines into our quest and event systems so that when you encounter a random quest or random event that has a story context within the game it either rewards you like a shrine would reward you or something that is actually built into the gameplay of the quest. So while technically no shrines are not coming back verbatim, we are trying to bring back kind of the best things of them in a different form.
::'''Bornakk:''' So you'll still have the randomness and spontaneity of it.
==Shrines in D1 and D2==
Read about how shrines were implemented in [[Diablo 1]] and [[Diablo 2]]:
* '''{{iw|shrines Shrines Previous Diablo Shrines}}'''