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Witch Doctor skill archive

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The Zombie Skill Tree was originally called the "Plague Skill Tree", but was changed at [[BlizzCon 2009]] to reflect a more Zombie-related theme.
===Horrify===
{|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"
! Horrify
|-
|
'''Rank:''' 3/5<br>
A spectral mask that horrifies all enemies in proximity, causing them to run in fear.<br>
'''Mana cost:''' 10<br>
'''Radius:''' 20<br>
'''Fear duration:''' 1-2 seconds.<br>
'''Mask duration:''' 5<br>
Rank 4 duration: 5
|}
[[Image:horrify.jpg|thumb|left|Horrify the enemy]][[Image:Skill_witchdoctor_horrify_icon.gif|left|Horrify]]This curse-like spell works like the Terror curse (or the barbarian's grim ward skill), but functions almost like an aura; causing any monster near the WD to flee in fright. Monsters in range are overcome with fright and immediately scatter, running away from the WD. The skill works by summoning a frightening spirit, which appears above the WD and screams and shakes its arms at the monsters. Presumably, any monsters that come into range while the horrify spirit is active are affected by it, essentially making the WD a moving object of terror. This limits the skill as well, since it can't be cast on individual targets, or cast a great distance from the WD.
There are 2 durations; how long each individual fright lasts on afflicted monsters===Locust Swarm===[[Image:Wd-locust-swarm1.jpg|thumb|250px|Locust Swarm.]][[Image:Skill_witchdoctor_locustswarm_icon.gif|left]]This projectile emits a spray of green insects which swarm over anything in close range, like flying piranha. The locusts deal poison damage, and how long have the frightening spirit remains over the WD's headability to jump from one infested monster to other nearby targets. (They do this with a green swooshing graphic, capable of horrifying or re-horrifying anything that comes into range[http://www.diii.net/gallery/showphoto.php?photo=1520&size=big&cat=&si=locust&what=allfields&mcats=all as seen here].
The hover text Each Locust Swarm seems to last for a set amount of time, but this one was seen in the WWI movie, and duration is reproduced extended as they swarm to the rightadditional targets. This skill, like all active skills at that time, only allowed 1 point It's possible for one swarm to be added spread to it at the Blizzcon 2008 demo. How many points will be allowed numerous targets, if they are in the actual game remains to be determinedclose proximity.
===Wall of Zombies==={Locusts that pass over the Witch Doctor's minions, [[Voodoo_Skill_Tree#Summon_Mongrel|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"! Wall of Zombies|-| '''Rank:''' 4/5<br>Zombies erupt from Mongrels]] for instance, will turn the earth minions green while granting poison damage to attack your enemies.<br>'''Current level:''' 4<br>Zombies attack all attacks, for 15 damageas long as the minion persists.<br>'''Next level:''' 5<br>Zombies attack for 15 (Or until a different skill hits the minion, granting it a different sort of bonus damage.|})
[[Image:Wd-zombie-wall1.jpg|thumb|left|The wall shreds goatmen.]]
[[Image:Icon-wallofzombies.jpg|left|Wall of Zombies]]This skill works much like the Necromancer's bone wall; causing a straight line of obstacles to erupt from the earth. Not merely obstacles though, this wall is made of zombified creatures who claw at and deal damage to any monsters who come into range. Monsters attack the wall, so this isn't hard to do.
The wall zombies seem to be very powerful in the WWI gameplay movie, ripping dozens ===Plague of Moon Clan goatmen to shreds in just seconds. The Toads===This skill is level 4 thoughworks like a short-range, as revealed by the hover text, so likely it would be much less powerful at level 1Charged Bolt of amphibians. When tested in In the Blizzcon 2008 demo3 toads were tossed out with each casting. They hopped forward, this skill was funspreading out slightly, but far less damaging than it was homing in on targets if any were in the WWI movie from a few months earlierrange. With one point in Zombie Wall, the zombies were able to kill Their homing wasn't very good; they never changed direction or made a few of the skeletons that attacked itsharp turn, but the wall was of more use as a shield or if a target for enemies; a sort was roughly in front of stationary "tank" that drew their attention and allowed the Witch Doctor , at least two of the toads were sure to move leap into range to effectively use her offensive skillsit.
It's not known if it can stop [[Image:Wd-plague-toads1.jpg|thumb|300px|Plague of Toads. [http://www.diii.net/gallery/showphoto.php?photo=1986 Full shot here].]]When the advance toads found a target or after several hops (covering about half the screen) they exploded in splats of larger monstersgreen acid, who might just step over it or crush it; every monster so far seen near which dealt poison damage to the enemy. Toads also left behind puddles of acid on the wall has attacked itground, which would damage monsters that stepped on them.
===Summon Mongrel===[[Image:Wd-mongrel2.jpg|thumb|300px|Fire Like all of the spells in Diablo III, this one has a great sound effect, with the toads making their "ribbit" noises and regular mongrelswet slapping sounds as they hop forward.]][[Image:Icon-summonmongrelThe animation is excellent as well.jpg|left|Summon Mongrel]]The Witch Doctor summons a mangy zombie dog which attacks the target toads really look like one of the D2 Druid's wolves. Mongrels are not great melee fighters, but they are quick on their feet have weight and serve mass as fairly sturdy tanksthey gather themselves to leap, allowing the Witch Doctor to use her attack skills to devastating effectand land with a little thud after each spring.
It's not known what [[Mongrelsskill rune]] pick up the characteristics of the Witch Doctor's attack spells, and they may be enchanted with fire or poison, adding that elemental damage will do to their regular attack. Mongrels that are so enhanced take on visual characteristics of the spellthis skill, as you can see with the flaming and regular mongrels in the screenshot but a multi-strike rune seems a good bet to increase the rightnumber of amphibious attackers.
Mongrels are valid targets for the Sacrifice skill, and will detonate when chosen, dealing substantial damage to nearby targets.
* See more [http://www.diii.net/gallery/showgallery.php?cat=all&si=mongrel screenshots of Mongrels] in the Image Gallery.=Spider Statue===
===Sacrifice===This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area. In the was first seen at Blizzcon 2008 demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, and has not just Mongrels. No other minions have yet been revealed, but itfeatured in a screenshot. It's essentially a trap with a small damage radius. When cast a safe bet that we'll see more in small statue appears out of the futureground.[[Image:Skill_witchdoctor_sacrificesequenceFrom it spiders emerge, and swarm over nearby monsters, dealing poison damage.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel Monsters take more damage per second the longer they remain in range.]]
==Pre-BlizzCon 2009 Voodoo Tree==
(Plague Skill Tree)===Horrify==={|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"! Horrify|-|'''Rank:''' 3/5<br>A spectral mask that horrifies all enemies in proximity, causing them to run in fear.<br>'''Mana cost:''' 10<br>'''Radius:''' 20<br>'''Fear duration:''' 1-2 seconds.<br>'''Mask duration:''' 5<br>Rank 4 duration: 5|}
===Locust Swarm===[[Image:Wd-locust-swarm1horrify.jpg|thumb|250pxleft|Locust Swarm.Horrify the enemy]][[Image:Skill_witchdoctor_locustswarm_iconSkill_witchdoctor_horrify_icon.gif|left|Horrify]]This projectile emits a spray of green insects which swarm over anything curse-like spell works like the Terror curse (or the barbarian's grim ward skill), but functions almost like an aura; causing any monster near the WD to flee in fright. Monsters in close rangeare overcome with fright and immediately scatter, like flying piranharunning away from the WD. The locusts deal poison damageskill works by summoning a frightening spirit, which appears above the WD and screams and have shakes its arms at the ability to jump from one infested monster to other nearby targetsmonsters. (They do this with Presumably, any monsters that come into range while the horrify spirit is active are affected by it, essentially making the WD a green swooshing graphic, [http://wwwmoving object of terror.diii.net/gallery/showphoto.php?photo=1520&size=big&cat=&si=locust&what=allfields&mcats=all This limits the skill as seen here]well, since it can't be cast on individual targets, or cast a great distance from the WD.
Each Locust Swarm seems to last for a set amount of timeThere are 2 durations; how long each individual fright lasts on afflicted monsters, but this duration is extended as they swarm to additional targets. Itand how long the frightening spirit remains over the WD's possible for one swarm to spread to numerous targetshead, if they are in close proximitycapable of horrifying or re-horrifying anything that comes into range.
Locusts that pass over The hover text for this one was seen in the Witch Doctor's minionsWWI movie, [[Voodoo_Skill_Tree#Summon_Mongrel|Mongrels]] for instanceand is reproduced to the right. This skill, will turn the minions green while granting poison damage to like all attacksactive skills at that time, for as long as only allowed 1 point to be added to it at the minion persistsBlizzcon 2008 demo. (Or until a different skill hits How many points will be allowed in the minion, granting it a different sort of bonus damageactual game remains to be determined.)
===Wall of Zombies===
{|align="right" width="25%" style="border-collapse: collapse; border: none; clear:both;"
! Wall of Zombies
|-
|
'''Rank:''' 4/5<br>
Zombies erupt from the earth to attack your enemies.<br>
'''Current level:''' 4<br>
Zombies attack for 15 damage.<br>
'''Next level:''' 5<br>
Zombies attack for 15 damage.
|}
===Plague [[Image:Wd-zombie-wall1.jpg|thumb|left|The wall shreds goatmen.]][[Image:Icon-wallofzombies.jpg|left|Wall of Toads===Zombies]]This skill works much like the Necromancer's bone wall; causing a short-range, Charged Bolt straight line of amphibians. In obstacles to erupt from the Blizzcon demo 3 toads were tossed out with each castingearth. They hopped forwardNot merely obstacles though, spreading out slightly, but homing in on targets if this wall is made of zombified creatures who claw at and deal damage to any were in monsters who come into range. Their homing wasnMonsters attack the wall, so this isn't very good; they never changed direction or made a sharp turn, but if a target was roughly in front of the Witch Doctor, at least two of the toads were sure hard to leap into itdo.
[[Image:Wd-plague-toads1.jpg|thumb|300px|Plague The wall zombies seem to be very powerful in the WWI gameplay movie, ripping dozens of ToadsMoon Clan goatmen to shreds in just seconds. [http://wwwThe skill is level 4 though, as revealed by the hover text, so likely it would be much less powerful at level 1.diii.net/gallery/showphoto.php?photo=1986 Full shot here].]]When tested in the Blizzcon 2008 demo, this skill was fun, but far less damaging than it was in the toads found WWI movie from a target or after several hops (covering about half the screen) they exploded few months earlier. With one point in splats of green acidZombie Wall, which dealt poison damage the zombies were able to the enemy. Toads also left behind puddles kill a few of acid on the groundskeletons that attacked it, which would damage monsters but the wall was of more use as a shield or a target for enemies; a sort of stationary "tank" that stepped on themdrew their attention and allowed the Witch Doctor to move into range to effectively use her offensive skills.
Like all It's not known if it can stop the advance of larger monsters, who might just step over it or crush it; every monster so far seen near the spells in Diablo III, this one wall has a great sound effect, with the toads making their "ribbit" noises and wet slapping sounds as they hop forward. The animation is excellent as well. The toads really look like they have weight and mass as they gather themselves to leap, and land with a little thud after each springattacked it.
It's not known what ===Summon Mongrel===[[Image:Wd-mongrel2.jpg|thumb|300px|Fire and regular mongrels.]][[skill runeImage:Icon-summonmongrel.jpg|left|Summon Mongrel]]The Witch Doctor summons a mangy zombie dog which attacks the target like one of the D2 Druid's will do to this skillwolves. Mongrels are not great melee fighters, but a multi-strike rune seems a good bet they are quick on their feet and serve as fairly sturdy tanks, allowing the Witch Doctor to use her attack skills to increase the number of amphibious attackersdevastating effect.
[[Mongrels]] pick up the characteristics of the Witch Doctor's attack spells, and they may be enchanted with fire or poison, adding that elemental damage to their regular attack. Mongrels that are so enhanced take on visual characteristics of the spell, as you can see with the flaming and regular mongrels in the screenshot to the right.
===Spider Statue===Mongrels are valid targets for the Sacrifice skill, and will detonate when chosen, dealing substantial damage to nearby targets.
This skill was first seen at Blizzcon, and has not yet been featured in a screenshot* See more [http://www.diii. It's essentially a trap with a small damage radiusnet/gallery/showgallery. When cast a small statue appears out php?cat=all&si=mongrel screenshots of Mongrels] in the ground. From it spiders emerge, and swarm over nearby monsters, dealing poison damage. Monsters take more damage per second the longer they remain in rangeImage Gallery.
===Sacrifice===
This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area. In the Blizzcon 2008 demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.
[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]
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