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'''Carrion Corpse Spiders''' is a Tier 1 tier II [[skill]] from in the [[Witch Doctor]]'s [[Plague Voodoo Skill Tree]], summoning which summons huge giant spidersthat deal damage for a small amount of time.
|user= Witch Doctor
|tree= Plague
|description= Witch Doctor summons 4 giant Summon X spiders to hurt and attack nearby enemies for Y-Z poison enemies.damage per hit
|type= Summon
|quantity= 4Duration|effect= AoETarget
|school= Poison
|resource= Mana
|cost= Unknown
|cast-time= Instant
|duration= None10 seconds
|cooldown= 1.5 sec
}}
The Witch Doctor summons a defiled [[Zombie]] who vomits up spiders that fight attack nearby [[monster]]s.
==Skill Design==
[[Image:Carrion_Spiders.png|thumb|right|Carrion Spiders being summoned.]]
''Carrion Spiders'' is an active attack spell in the [[Witch Doctor]]'s [[Plague Skill Tree]]. It works like a summoning skill that calls forth 4 3 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity.
If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.
==Skill Rank Table==
==Synergies==
* None known.
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
[[Image:Spider_Totem.png|right|thumb|The old Spider Totem Spell.]]
''Corpse Spiders'' was seen in every Diablo 3 game demo to date, and was changed, balanced, renamed and moved, according to the latest demo. This skill was first revealed during [[BlizzCon 2008]], at that time, and up to BlizzCon 2009, it was known as Spider Totem and worked differently. It worked like a trap (the {{iw|Assassin Assassin}} skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.
During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.
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[[category:skills]]
[[category:Witch Doctor]]