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Spirit Skill Tree

1,562 bytes added, 06:56, 29 August 2009
Spirit Skill Tree
=Overview=Spirit Skill Tree==There are very few purely offensive skills here, a lot of skills in this tree focus on enabling mana-regeneration abilities for the [[Witch Doctor]].
==Tier I==
 
===[[Haunt]]===
* Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabitatng a host than when roaming looking for one.
===[[Spirit Vessel]]===
* Replenishes your mana when consuming a health globe.
 
 
==Tier II==
===[[Soul Harvest]]===
* Draw out the life of enemies to replenish your mana.
===[[Rituals]]===
* Increase your spell power by a percentage (%) of your vitality.
 
 
==Tier III==
===[[Spirit Sense]]===
* Increase damage against targets with low-health by a percentage (%).
===[[Horrify]]===
* Don a spectral mask that horrifies enemies, causing them to run away from you.
 
 
==Tier IV==
===[[Spirit Barrage ]]===
* A multitude of spirit bolts bombard enemies in targeted areas.
===[[Ritual of Blood]]===
* Whilst active, a percentage (%) of all mana costs are paid for with health.
 
 
==Tier V==
===[[Spirit Walk]]===
* Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
===[[Meditation]]===
* Your spirit spells return a percentage (%) of their mana cost over 10 seconds.
 
 
==Tier VI==
===[[Death Pact]]===
* Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
===[[Mass Confusion]]===
* Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time.
 
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===Skull of Flame===
[[Image:Skill_witchdoctor_firebomb_icon.gif|left|Firebomb Skill Icon]]The [[Skull of Flame]] (formerly known as Firebomb) allows the [[Witch Doctor]] to lob a sort of fire grenade projectile, like a molotov cocktail, to any spot on the screen. The burning skull tumbles end over end in mid-air, and explodes with a burst of flame when it lands, dealing fire damage to anything in the immediate vicinity. It also sets targets aflame, and they take continued damage from the fire for several seconds. There are fires left burning on the ground after a firebomb detonates, but these do not seem to deal damage to, or set fire to, targets that walk through them.
If you like bats, don't think of them as being incinerated in agony; think of them as eager volunteers to help the Witch Doctor rid Sanctuary of evil.
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==Projected Passive Skills==
75
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