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Impenetrable Defense

677 bytes added, 22:16, 24 August 2009
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'''Description:Impenetrable Defense''' Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacksis a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree C]].
'''Rank:''' 1/1
 
==Background==
{{Skillbox
|game= Diablo III
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|active= Passive
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|ranks= 1
|user= Monk
|tree= Tree C
|description= Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
|type= n/a
<!-- |quantity= -->
|effect= Self
|school= Holy
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|synergies= None
}}
Unknown
 
 
==Skill Design==
Unknown
 
 
==Skill Rank Table==
'''Rank 1:'''
'''Mana cost:''' 5
'''==Synergies==* None known.  ==[[Rune|Skill Rune]] Effects==* None known.  ==Development==This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.  ==Comments (By Flux):''' == This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.'''--Flux'''
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