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Crippling Wave

717 bytes added, 22:04, 24 August 2009
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'''Combo skill:Crippling Wave''' Light attacks that apply is a series of increasingly debilitating debuffsTier 1 [[skill]] from the [[Monk]]'s [[Skill Tree B]]. It is also a [[Combo skill]].
 ==Background=={{Skillbox|game= Diablo III<!-- |portrait= --><!-- |portrait-width= -->|active= Passive<!-- |name= -->|ranks= 5|user= Monk|tree= Tree B|description= Light attacks that apply a series of increasingly debilitating debuffs.|type= n/a<!-- |quantity= -->|effect= Self|school= Physical<!-- |resource= --><!-- |cost= --><!-- |cast-time= --><!-- |duration= --><!-- |cooldown= -->|synergies= None}}Unknown  ==Skill Design==Unknown  ==Skill Rank Table=='''Rank''': 1/2 
'''First hit''': Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.
'''Rank''': 2/2 
'''First hit''': Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.
'''Comments (By Flux):''' An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time). Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.
 ==Synergies==* None known.  ==[[Rune|Skill Rune]] Effects==* None known.  ==Development==This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.  ==Comments== "An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time). Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first. This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity." '''--Flux--'''
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