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==Spell timer==
The D2 term for a cooldown was spell timer (well, that's what I always have seen). Not entirely sure where to add it, but my idea was under the History tab, something like the following maybe (reword if you want, though):
<pre>In Diablo II, a cooldown on a spell was often called a Spell timer. </pre>
Also, we could use a bulleted list for the 2 notes, rather than space them apart, resulting in the following code (in edit):
<div style="overflow: auto"><pre>
==History==
*Cooldowns were originally set primarily on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.
*In Diablo II, a cooldown on a spell was often called a Spell timer.</pre></div>
Opinions? --[[User:Vipermagi|Vipermagi]] 15:18, 7 August 2009 (CEST)
The D2 term for a cooldown was spell timer (well, that's what I always have seen). Not entirely sure where to add it, but my idea was under the History tab, something like the following maybe (reword if you want, though):
<pre>In Diablo II, a cooldown on a spell was often called a Spell timer. </pre>
Also, we could use a bulleted list for the 2 notes, rather than space them apart, resulting in the following code (in edit):
<div style="overflow: auto"><pre>
==History==
*Cooldowns were originally set primarily on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.
*In Diablo II, a cooldown on a spell was often called a Spell timer.</pre></div>
Opinions? --[[User:Vipermagi|Vipermagi]] 15:18, 7 August 2009 (CEST)