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** [[Juggernaut Skill Tree]]
==Diablo 3 Skill Trees==
[[Image:Barb-juggernaut-tree2.jpg|thumb|350px|Juggernaut Skill Tree, Blizzcon, Oct 2008.]]
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.
==Tier 1 Skills==
These skills are available for use as soon as new Barbarian is created.
===Bash===
* '''Active Skill'''
Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.
===Inspiration===
* '''Passive Skill'''
===Power of the Juggernaut===
* '''Passive Skill'''
This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.
===Unnamed Skill===
* '''Passive Skill'''
We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!
==Tier 2 Skills==
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.
===Cleave===
[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]
* '''Active Skill'''
This skill was a handy way to hit multiple enemies in the Blizzcon build. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.
===Ground Stomp===
[[Image:Barb-stomp1.jpg|thumb|250px]]
* '''Active Skill'''
The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. As of June it was said to have no cost to Fury reserves but would be subject to a cooldown[http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/].
===Focused Strength===
* ''' Passive Skill'''
===Stubborn===
* ''' Passive Skill'''
===Recovery===
* ''' Passive Skill'''
The tier 2 skill Scavenge in the [[Battlemaster Skill Tree]] increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.
==Tier 3 Skills==
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.
===Revenge===
* '''Active Skill'''
===Taunt===
* '''Active Skill'''
No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range? Or could it be useful in multiplayer games to lure dangerous foes away from weaker party members?
===Stunning Blows===
* ''' Passive Skill'''
===Two-Handed Weapon Specialization===
* '''Passive Skill'''
===Invigorated===
* '''Passive Skill'''
==Tier 4 Skills==
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.
===Seismic Slam===
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]
* '''Active Skill'''
:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.
===Iron Will===
* ''' Passive Skill'''
===Crushing Blows===
* ''' Passive Skill'''
The function is clear, but without any figures for it yet in the game, it's impossible to say how powerful this one will be. It seems a good bet to change names too, since Crushing Blow was a [http://diablo2.diablowiki.net/Special_Modifiers#Crushing_Blow special modifier] in D2, reusing the name for a very different function would be confusing.
===Seismic Effect===
* '''Passive Skill'''