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{{fanclassAlchemist|Author nameKire, if it's a fanclass. Otherwise delete.}}
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|affiliation= Oruegia Society
|friends= Several clans
|foes= Demons, Cultists
}}
The ancient city of Melatras is the stronghold of the Alchemists, carved into the very mountains of the Dry Steppes that border Kurast. At the heart of Melatras is the Grand Library of Cedurnem, considered by most to be the oldest repository of knowledge in the world. Countless scrolls and vials fill the shelves and wisdom of the ages can be felt when walking down its weathered passages. Alchemists over the centuries have gathered knowledge of other clans and tribes and refined their techniques to great degrees. Though they are willing to share their arts with other magic-users, most outsiders do not possess the precision to use their skills –yet they have shared knowledge with of mage clans before. The curses of the Necromancers share a common root with the Hex Fields of the Alchemists, and the Horadric Cube is actually an elder secret bestowed to the Horadrim to show the Alchemists’ support.
While the Alchemists of Oruegia normally show compassion and peace to all life, they despise otherworldly forces that bring unbalance to the mortal realm. Therefore, Alchemists often view Demons with caution and even fury. They abhor humans that ally themselves with such wickedness even more than Demons, viewing them as traitors to their own kind that pervert the noble pursuits of knowledge for their own selfish purposes. Although not prone to war, an Alchemist will do all possible to ensure the complete annihilation of those like the Cultists. As the dark influence of the Burning Hells reaches across the world, the Alchemists have become less solitary in order to confront those that would deliver our world into the hands of evil.
===The Squared Circle===
[[Image:Squared-Circle.jpg]]
Representing the whole philosphy of the Alchemists, the Squared Circle carries multiple layers of meaning:
'''The Outer Circle'''– The Chaos of Existence, from which all things come.
'''The Foundation Triangle'''– The three base elements of matter:
[[Sulfur]] -[[Mercury]] -[[Salt]]
'''The Elemental Square'''– The four basic elements of magic of the mortal plane:
[[Fire]] -[[Water]] -[[Earth]] -[[Air]]
''>Each magical element has its own patron in alchemic lore:
'''Vulken of Fire''' - '''Enquira of Water'''
- '''Agathaea of Earth''' - '''Heremis of Air'''''
'''The Balanced Ring'''– The duality of existence: male & female, light & shadow, good & evil.
'''The Inner Circle'''– The Order of Existence, that bonds all things together.
==Class Design==
The alchemist is mainly a caster/ranged class, with the ability to cast a wide variety of potions, natural phenomena, and can supplement these attacks with reality-altering Hex Fields. Given such a wide variety, new players can handle the class with relative ease while more experienced players can focus on skills that complement each other for complex and interesting character builds. Along with a variety of caster builds, a player could choose to build a solely spell-casting build, or even a melee fighter build.
==Attributes and Skills==
Most alchemist skills require a decent amount of mana, so Willpower is an important attribute. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the Necromancer's Curses and The Paladin's auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground. Each skill is designed to be effective in its own way. Whereas some older classes had skills that would become obsolete or eclipsed after a while, each of the Alchemist's skills are designed to be useful at any level with a variety of boosting passive skills.
===Attributes===
* [[Hex Field_Skill_Tree|Hex Field]]
* [[Phenomenon_Skill_Tree|Phenomenon]].
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skillsor the Alchemist himself.
> '''Philosopher's Stone''' - Passive Skill. Increases the health gained from health orbs, increases the amount dropped by enemies and chests or stashes.
'''The Outer CirclePhilosopher’s'''– The Chaos of Existence, from which 3 to all things come.Hex Field skills
'''The Foundation TriangleEerie'''– The three base elements of matter: [[Sulfur]] -[[Mercury]] -[[Salt]]1 to all Phenomenon skills
'''The Elemental SquareUncanny'''– The four basic elements of magic of the mortal plane: [[Fire]] -[[Water]] -[[Earth]] -[[Air]] ''>Each magical element has its own patron in alchemic lore: '''Vulken of Fire''' - '''Enquira of Water''' - '''Agathaea of Earth''' - '''Heremis of Air'''''2 to all Phenomenon skills
'''The Balanced RingPhenomenal'''– The duality of existence: male & female, light & shadow, good & evil.-3 to all Phenomenon skills
==Development==
The Alchemist originally started as an experiment in designing a character for Diablo 2, but has been revamped to accomodate the new skill system of Diablo 3. There are even Alchemist oriented item sets and Alchemist-specific helms already created; however, until more is revealed about items in Diablo 3, these sets and item ideas will not be posted. Many of the skills have connections to actual alchemical inventions or concepts.
==References==
Feel free to ask questions about the Alchemist to '''Kire''' or at his e-mail at '''[email protected] ''' He looks foward to any comments or suggestions you might have.
{{Class navbox floor}}