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Tristram

124 bytes added, 04:45, 4 April 2009
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===Blizzcon 2008===
[[Image:Tristram3s.jpg|thumb|400px|New Tristram starting point.]]
Tristram was the starting point for the playable demo at Blizzcon, in October 2008. There was no town to speak of; just a very small camp with only two NPCs, and no merchants. From there players proceeded into the fog-shrouded ruins of Tristram, battling undead every step of the way. The setting was described in some detail in a [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ gameplay report ] by Flux.
::The mood continued as soon as a player moved out into the ruins of Tristram. The scenery was dark and oppressive, and no, the screenshots don’t at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.
==Tristram's Layout==
This was also addressed by Flux in a comment on his [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ Blizzcon gameplay report]:
:As for the geography, it’s not recognizable as the same town from D1, but it’s clearly inspired by it. The whole ruined town is much larger than in previous games, but that’s understandable since it’s been 20 years and the town was destroyed and rebuilt (and is now being destroyed again). There are about 15 or 20 ruined structures clustered in the center of the map. One has a broken wooden sign that hovers as “Griswold’s Fine Weapons” if you point at it. No sign of Griswold or any other recognizable NPCs though.