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Diablo clone

63 bytes added, 16:30, 7 June 2017
total rewriting the definition
A '''Diablo clone''' is generally aka "Diablo-like" relates to a PC or console [[game]] that has taken most or all subgenre of itaction role-play-videogame (arpg) with Hack's n'Slash gameplay and other inspiration from , named after the [[Diablo game]]s homonymous Blizzard videogame series.
As reported in the Hack and Slash definition in Wikipedia, great confusion is generated from indiscriminated use of arpg and hack'n’slash definitions, where:
- the first term is too generic and could apply to “any rpg that can be played with a controller (cit.)",
-HnS can be considered just a definition of a gameplay style (instead of a full distinct genre); can apply both to weapon-based beat-em ups (god of war, bayonetta, devil may cry, nier automata) or just simple and plain beat-em up's (Golden axe)...or also to well-known action rpgs like skyrim, with hacking and slashing present in some extent.
aka: Diablo-like
A subgenre of action role-play-videogame (arpg) with Hack'n'Slash gameplaySo, named after the homonymous Blizzard videogame series.As reported in the Hack and Slash definition in Wikipedia, great confusion is generated from indiscriminated use of arpg and hackit'n’slash definitions, where the first term is too generic and could apply s tough to “any rpg thatcan be played with define a controller (cit.)pure "diablo clone", and the latter canrefer both to weapon-based beat-em ups (god of war, bayonetta, devil may cry) or just simple and plain beat-em up's (Golden axe). [about hnS: but it can be considered as just a definition of a gameplay style instead of a genre: for example, consider Skyrim like a arpg with HnS gameplay, or Bayonetta like a action game with HnS style.] A Diablo-clone usually has this peculiar features:
• isometric/top down field of view
• real-time, action combat(no tactical pause, like in crpgs)
• emphasis put on mouse use (movement, main attack,low-level interaction with scenariolimited to basic smashing stuff or pushing levers. "point-and-click")
• loot : wearable items, quest items, power-ups, gold, etc. (usually pickable by click on a text label: dif-ferent different colors, different rarity/quality)
• great attention to char performance development :leveling leads to increase of stat/skill points, manyclasses many classes available
• only one character controlled by the player (oppositetoparty opposite to party control seen in crpg)
The main focus of the game itself is not on a deep storyline, relations with npcs or plot twists, like in other rpg subgenres, but instead great emphasis is put on the sheer “power” growth of the player-controlled character: improving its performance (not just attributes int/dex/str/vit, but dps, elemental resistances, crit, etc).
The main focus of the game itself is not on a deep storyline, relations with npcs or plot twists, like in other rpg subgenres, but instead great emphasis is put on the sheer “power” growth of the player-controlled character: im-proving its performance (meticulously monitored through mathematical parameters, like DPS or int/dex/str/vit).This subgenre usually shows great replayability value, because to reach top level with a character, multiple pthroughs playthroughs are required (Diablo 3 allows an adventuremodeadventure mode though, playing an alternate gamemode instead of replay-ing replaying the main campaign).The possibility of creating multiple characters, each withdifferent with different stat/skills’ assignation, extends further the game lastng lasting appeal.
Notable titles:
• Diablo series (more precisely, the most "cloned" gameplay is that of the 2nd iteration.)
 
• Sacred series (1-2 and dlcs, 3rd episode is a isometric beat em up )
 
• Nox
• Fate series
• Legend: Hand of God
• Torchlight
Victor Vran
Vikings: wolves of midgard
Drakensang online
Marvel heroes
Notable exceptions and “borderline” titles, that have some but not all the "necessary" attributes of the genre:
• Borderlands series (First person shooter gameplay,with small progression in char building, mainly re-lying relying on higher level weapons)
• Dungeon Siege I-II (party based, pausable to giveordersgiveorders, stil respects some other criterias)
• Silverfall (same as above)
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