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The '''Legendary Pity Timer''' is a behind the scenes game feature that ensures a player will not never go much more longer than two hours of gameplay without finding a legendary item. It is meant as a fail safe, and most players will only very, very rarely encounter it. This is because legendary items drop quite frequently, and only an extremely rare run of bad luck will make a player go so long without finding one that the timer comes to the rescue.
There is no "official" name for the pity timer; players just call it that since it's descriptive and sarcastic.
Travis returned the next day to offer clarifications, chiefly about the pity timer. In them he confirmed that it was not exploitable by standing in town to let it build up. The timer only runs when players are triggering "could have dropped a legendary" events, such as killing monsters and opening chests.[http://diablo.incgamers.com/blog/comments/travis-day-returns-clarifications-details]
<blue>First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can’t AFK the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it’s heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it’s there for the 1% who just get really bad random rolls for an excessively long period of time. If we want you to get a legendary every 2 hours, the system basically says “ok it’s been like double/triple that period of time, just help the guy out!”</blue>