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Depth Diggers

2,725 bytes added, 14:56, 16 July 2014
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The [[Smart Drop]] system ensures that these pants will usually roll with the [[mainstat]] appropriate to the class that finds it. Belts can roll with +skill bonuses as well, and these will also usually get Smart Loot'ed to appropriate skills for your class.
 
* Depth Diggers were buffed considerably in Patch 2.1, gaining a legendary property that boosts damage for the Crusader, Monk, Barbarian, and Demon Hunter when they use their Resource Generators. That stat is not included below, as the patch has not gone live yet, as of July 2014.
[[File:Depth-diggers-nut1.jpg|center|thumb|700px]]
 
 
 
==Patch 2.1 Buff and Controversy==
 
Depth Diggers got a big buff in Patch 2.1 when a legendary property was added, then modified, causing some controversy as Wizards and Witch Doctors were excluded from the bonus.
 
Patch 2.1 goes live:[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-1-live-ptr-patch-notes]
* Legendary Power added
** All resource generators deal 80-100% more damage.
 
Patch 2.1 updated:[http://diablo.incgamers.com/blog/comments/ptr-diablo-3-patch-2-1-notes-updated]
* Depth Diggers
** The damage bonus provided by this item’s Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
 
Naturally, fans wanted to know the reasoning behind this change:[http://diablo.incgamers.com/blog/comments/depth-diggers-dead-witch-doctors-wizards]
 
<blue><font color="#FFFFFF">WHY??? Blizz, One of the few item changes the players are excited about is the Depth Diggers’ new power… Are you keep on nerfing what is fun?</font><br>
Grimiku: The philosophy behind the decision to prevent the bonus damage given by Depth Diggers from working with Witch Doctor and Wizard Signature spells was two-fold.
 
First, Signature skills are not the same as resource generators, and typically have higher damage. Even with Prodigy and APOC, it doesn’t change the fact that, at their core, Signature skills do not generate resource. At present, Depth Diggers are only intended to benefit/boost resource generators, which does restrict their value to Barbarian, Crusader, Demon Hunter, and Monk skills.
 
Second and more importantly, we don’t want to create an environment where Wizards and Witch Doctors are driven to only cast Signature skills because of a single item. Wizards and Witch Doctors also happen to already have items that make some of their Signature skills incredibly powerful (Mirrorball and Rhen’ho Flayer, for example), and there’s a risk that with Depth Diggers this could funnel gameplay into something that’s very one-dimensional. Ideally, we want your skill usage to be thoughtful and engaging, at least more so than just holding down left-click until an Elite pack or Rift Guardian dies.
 
That said, we are more than happy to hear your feedback about the changes we’re making, and we encourage you to continue to do so. If you feel that Depth Diggers should benefit Signature skills, be sure to let us know how and why (these are two very important pieces of information).</blue>