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Torment

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[[File:Difficulty-slider-t1.jpg|thumb|400px|Torment 1 difficulty slider from RoS beta.]]
Torment refers to the highest six levels of difficulty in Diablo 3 (as of [[D3v2]]) and [[Reaper of Souls]]. There are six levels of Torment, officially designated with Roman Numerals, but often expressed by fans as Torment 1 - Torment 6 or abbreviated to T1-T6. The higher levels of Torment do not unlock any additional content; they just increase the difficulty and rewards that first become available on Torment 1.(This changed slightly in Patch 2.0.5 when some extra rewards were added for T2-T6 play.)[http://diablo.incgamers.com/blog/comments/official-diablo-3-2-0-5-patch-notes]
The Torment difficulties mark the real [[end game]] goal for most players. Only on Torment can the best items ([[Torment-only]]) be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It is a challenge to gear up to survive on Torment, especially for [[Hardcore]] players, but most players consider the struggle worth it.
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher.
* There are considerable boosts to legendary drop rate in Torment 1 and higher. (See [[difficulty]] details.)
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
 
 
==Infernal Machine Drop Rates==
 
Running the [[Infernal Machine]] to obtain a [[Hellfire Ring]] is more complicated in the new system. There are now four keys, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ring. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they want.
 
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]].
 
The odds are as follows. Nothing will raise these any higher; not equipment bonuses or other players in the game. As always, it is better to farm them in a party, since the hunting and killing goes more quickly, plus everyone has the same chance for a key to drop, and everyone in the game can use each opened portal. Thus four players each with one Infernal Machine can do all four Ubers in the same game.
 
* Torment I: 25%
* Torment II: 28%
* Torment III: 33%
* Torment IV: 38%
* Torment V: 43%
* Torment VI: 50%
* Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.
* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
 
 
==Infernal Machine Drop Rates==
 
Running the [[Infernal Machine]] to obtain a [[Hellfire Ring]] is more complicated in the new system. There are now four keys, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ring. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they want.
 
* Torment I: 25%
* Torment II: 28%
* Torment III: 33%
* Torment IV: 38%
* Torment V: 43%
* Torment VI: 50%
 
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]]. The best strategy is for players to [[farm]] keys and organs in parties; each Keywarden and Uber has a drop check for each player, and everyone in the game can use the same portal to the Ubers, thus 4 players each with 4 keys could do all 4 portals in the same game.
 
==Crafting and Materials==
[[Legendary Materials]] and [[Death's Breaths]] get a drop rate bonus in higher difficulty levels. These figures were correct for Reaper of Souls v2.0.3. In v2[[Patch 2.0.4 ]] legendary material drop rates were boosted hugely, matching them to match exactly to the drop rates of Death's Breaths.  '''The following figures are simply for archival interest.'''
* Normal: 15% chance of Death's Breaths, 5% chance of Legendary Materials.