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Bind on Account

3,010 bytes added, 07:32, 7 May 2014
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Bind on Account, or '''BoA''' designates an item that "binds" to the account of the character who first picks it up. These types of items could can usually be passed between different characters on the same account (presumably by using the shared stash), but could not be traded to another other characters.([[Bind on Pickup]] and [[Bind on Equip]] are two other common types of item binding, neither of which is used in [[Diablo 3]] or [[Reaper of Souls]].)
* There was to be no The topic of item [[binding]] of any kind when Diablo III launched, but is a controversial one. Many fans dislike it began to enter the game with the Legendary ring rewarded by the [[Infernal Machine]] special event, as well as with top end crafting plans it removes most trading and the best gemsability for players to buy or sell or even give away items. More Other fans like it, if not for the BoA itself then for what it enables in a game. The logic is on that if an item is bound, then it can be more powerful or common than it would be otherwise, since the way in binding will keep it from spreading throughout the entire game and making every character the expansion so farsame.
=Early Bind on Account Stance=Binding in Diablo 3 and Reaper of Souls==
While the developers mentioned the possibility There was no item [[binding]] of BoE or BoA on items in any kind when Diablo III, they ultimately decided against any form of item binding in the gamelaunched.
Prior to that decision, BoE was expectedBinding first entered the game with the [[Infernal Machine]] special event, while BoA was considered unlikely. The theory behind item binding is that when top level items can be traded, the economy gets glutted all [[materials]] to create it and eventually every character has the best of everything, since characters who indulge in huge amounts of item finding legendary [[Hellfire Ring]] itself were Bind on Account. Additional BoA materials (or illegal [[dupingDemonic Essence]], ) and crafting recipes were added in the case of Diablo 2) will score enough of that item to distribute them widelya later patch.
Compare BoA to BoE -- Binding became much more prevalent shortly before Reaper of Souls when [[Bind on EquipD3v2]] which is also known as "soul bindingcame in Patch 2.0.1 and added BoA to all newly-found legendary items." These types of At that point older items bind to the character who first equips them; they can could still be tradedor sold though, perhaps only within the same accountas could gems and materials and crafting recipes, but once any character actually uses and gold could be used in the item, Auction House until it is bound to that character permanently. (Characters can dispose shut down a week before Reaper of such items for space considerations, but they can not give or trade them to other charactersSouls.)
Reaper of Souls brought in the real BoA state of affairs. It continued making all legendary items BoA, including crafted items, and it added BoA to any rare item that was [[enchanted]]. All gems and materials and new-found crafting recipes were also BoA, and biggest of all, so was gold.
Thus in Reaper of Souls players had essentially zero trading; only white and blue items and rares that had not been enchanted could be exchanged, but with gems and gold all account bound, there was no viable form of currency. Not that currency was needed since legendary items and crafted items were the best gear, and those were all BoA anyhow. (The only exception was the ability to give legendary items to other players who were in the game when the item dropped, but only for two hours after the game ended. "Give" but not "trade" since everything the other player might have used to make a fair trade was account bound.)  Item binding continues to be much debated, with fans who enjoy the system defending it as necessary to keep [[drop rate]]s high and to spur [[self-finding]]. Other players wish there was less or no binding and say they would like to trade items... though few say they'd like to pay the price of a return to Diablo 3 vanilla's much lower legendary drop rates.  ===Blizzard Comments=Account Binding During Development== While the developers had various forms of item binding in the game during development, they ultimately decided against any form of item binding in the game at launch. (And then brought it back months later, in limited form.)  Game Director [[Jay Wilson addressed this issue ]] revealed that item binding was in the works for the highest quality items in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''[[Jay Wilson]]: '''We have no “[[Soulbound]]” or [[Bind on Pick-up|bind-on-pickup]], except for [[quest item]]s. We do have bind-on-equip for the [[end game|highest end]] items in the game. We targeted, roughly, any item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-end items from the economy. One of the greatest ways that you can do that is with bind-on-equip. What we don't want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my [[Monk]]. Oh, but I just picked it up and now it's on the wrong character.” We don't want that at all.
A few months later CM [[Bashiok ]] addressed this issue during a mini-interview posted as part of in Blizzcast #13, in February 2010. [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/]
::'''Zarhym: '''Will all Bind on Equip or [[Bind on Pickup]] items be [[BoA|bound to account]]? So you can hand them down to your other characters as you find better gear.
<blue>I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.</blue>
=Addition of Bind on Account=
Boa When item binding began to creep back into Diablo 3 in patches during 2013, the developers kept it limited to just a few special items. The possibility of adding more item binding as a way to create some item churn and remove items from the trading economy was added post-releasea topic of much discussion, despite what was originally said by and Blizzard addressed that in July 2013.[[Blizzardhttp://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2]] (keys and body parts  <blue>Wyatt Cheng: On the topic of the Mystic, we are looking at methods for[[uber|ubers]]a Mystic to modify an item. Whether that be adding a property, or allowing you to reroll the stats on a property, crafting plansor allowing you to roll another property, [[marquise]] gemsor you like an item except one of the stats rolled low and you want a shot at getting it higher. WE are looking at that, and I lean towards the [[Hellfire Ring]])idea that you’d want that item to be Soul bound. As a side note on the topic of anything having to do with limited trades or reduced functionality. I tend not to be in favor of soft limits on those types of things. That’s because if you’re going to have a limit, you might as well put the limit in there. When you have a soft limit... basically it still retains all the problems you had before, while feeling negative to the person who has it.</blue> In retrospect it's clear that the developers were planning on heavier item binding in D3v2 and RoS, but weren't willing to tip their hands so far in advance.
===Going forward in Reaper of Souls===, the developers have suggested allowing more trading, such as within [[clans]], or only for characters in a new [[Ladder]] season, but they've given no firm commitments to any relaxation of the binding in the game upon launch.
At this time, Blizzard is planning to make all top end items and enchanted/[[Transmogrification|transmogrified]] items BoA.
=References=
* February 2010: [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/ Bashiok on Blizzcast #13].
* February 2010: [http://diablo.incgamers.com/blog/comments/more-from-blizzard-on-boe-boa/ Bashiok forum post].
* July 2013: [http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2 Wyatt Cheng and Josh Mosquera interview]
{{stub|it needs confirmation and more details on BoA both for and before expansion}}
[[category:items]]