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[[File:Critical-hit-display.jpg|framethumb|280px|CD and CC display in the [[character window]].]]Critical Hit Damage (CDor ChD) determines how much damage a [[critical hit]] deals in Diablo 3. Raising this figure is a key way to increase a character's [[DPS]], and skills and items that add to this stat are quite valuablemuch sought after.
The base critical hit damage of a brand new naked character is 50%, but well-equipped characters should deal at least 300% CD, and figures over 500% are not uncommon when dual-wielding in very good gear (as of v1.06).
[[Critical hit Chance]] (CC) works in tandem with CD, and is as or more important. While Critical Damage is a huge factor in a character's overall damage output, Critical Chance is as well, plus many [[procs]] trigger off of crits, and a fairly high Critical Chance is considered essential for many [[builds]] to function properly.
==Maximum Critical hit Hit Damage==
* One-handed and two-handed weapons.** An [[Emerald]] socketed in any weapon.Amulet: 100%* Gloves: 50%* Rings* AmuletsRing: 50% (Each ring.)* Belt: 50% (Legendary [[FollowerWitching Hour]] Specials. (Benefit only the Follower.)* Numerous Weapon: 35% ([[Exarian]], [[Monster Hunter]], [[Nutcracker]], [[LegendaryThe Barber]], [[Unbound Bolt]] items in .** D3v weapons had 100% (1H) or 200% (2H), but CD is no longer granted by any weapons other item slotsthan a few legendaries.* Weapon socket: 130% Flawless Royal Emerald. (Double if dual-wielding.)
Maximum total:
* 335% from items.
* 130% / 260% from Emeralds in sockets.
Additional CD sources:
* Character default value: 50%
* Paragon Points: 1-50%
* Skills: Various class skills and passives may add CD, including [[Archery]] and [[Wrath of the Berserker]].
All told, a character could have 335% + 260% + 50% + 50% = 695% CD, not including any skill bonuses. This would require exceptional gear, though values of greater 550% or higher are not uncommon for the well geared dual-wielder. Consider that dual-wielding 260% + 50% paragon points + 50% inherent is 360% without adding a single point of CD from equipment affixes, and adding 150% from amulet + rings + gloves is considered the standard.