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Diablo I: Hellfire Manual

1 byte removed, 17:24, 20 January 2009
Warp
==Warp==
In ancient time the Horadrim built many magical gateways, and though the secret of their construction is long lost, many uses and manipulations of these portals have evolved over the centuries. Akin to the spell of Town Portal is the spell of War[Warp, though far less versatile as a means of exact teleportation between two specific destinations. Rather, Warp sends the caster on a one way trip to nearest exit from a place. Immidietly thereafter the portal is closed and dissipated, leaving the traveller with only conventional means with which to return to the point of casting. Limited as a means of travel, this spell can, however, prove to be extremely useful in finding an exit when the caster is lost or besieged ina a dark and dangerous place such as a dungeon or a cave. Unfortunately, the forces drawn upon by the Warp spell make no distinction between types of exits, since they merely focus their energies on the nearest at hand. As often as not, the caster is sent to an exit downward, which almost always leads to even greater peril. 
==Search==
<p style="text-align: right;">(Page 7)</p>
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