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Brooding
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[[File:IconBrooding.png|left]]
'''Brooding''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 25, which grants 2% (increased from 1% in [[LifePatch 1.0.8]] ) life regeneration per second. This will give a 40,000 hps Demon Hunter 800 hit points per second, or about 400 per tick. Hardcore Demon Hunters with much higher hit points will enjoy a proportionately greater life regeneration, potentially much more than can be obtained with life regen gear. The skill's popularity shows the difference in the game modes very clearly. * As of v1.08:** Softcore: 10th most popular passive, with a 3.8% usage rate.[http://www.diablo3ladders.com/skills/mostused/demon-hunter]** Hardcore: 6th most popular passive, with a 38% usage rate.[http://www.diablo3ladders.com/skills/mostused/demon-hunter#hardcore] [[Brooding]] was initially a throwback to a some of the earlier health systems in Diablo 3, when it and granted healing only if the Demon Hunter who has not had been injured recentlyout of combat for 3 seconds. It was very seldom used in that form, and [[Patch 1.0.4]] removed the "out of combat" time delay aspect and increased its popularity.
==Description==
''Hide this section unless there is some design information.''
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==Synergies==
No specific [[synergies]] with any [[active skills]] or other [[Demon Hunter passives]] are knownpresent. Higher hit points yields more life regen per second, thus [[Perfectionist]] will increase Brooding's effect, but so will equipment with [[Vitality]] and/or +%Life.
==Development==
===Beta===
Brooding was not seen until it showed up in the Diablo III [[beta]] as a level 10 passive. Later it was moved to level 18 and in [[Beta Patch 13]], Brooding was changed to a level 19 passive. When passives were reorganized for [[Beta Patch 14]], Brooding was moved up to level 25 and nerfed: granting 1% of Life per second instead of 2%.
===Post-Release===
[[Patch 1.0.4]] improved the skill by making it work all the time, rather than just when the Demon Hunter was out of combat.
<blue>No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second.</blue>
[[Patch 1.0.7]] buffed the skill again by doubling the regen from 1% to 2%.
<blue>Now regenerates 2% of maximum life per second (up from 1%).</blue>