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Proc
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'''Proc''' is a term that refers a [[skill]], [[item]], or other effect that is activated automatically, usually on some percentage chance. If a [[skill]] An effect in the game has a such as "2% chance of knockback" could be said to happen on have a melee 2% chance of proc'ing. Procs are mostly commonly seen in Diablo III when active or passive skills trigger an effect with every critical hit, then such as the percentage chance is the "proc rate"Wizard's [[Critical Mass]] passive skill.
Procs are widely used in World of Warcraft skills,[http://www.wowwiki.com/Proc] which no doubt influenced the Diablo III developers in their design.
==Procs in Diablo III==
A major discussion of procs came from [[Wyatt Cheng]] when speaking of the Wizard's [[Energy Twister]]: [[Wicked Wind]] in the v1.0.4 Wizard patch preview developer diary.[http://diablo.incgamers.com/blog/comments/patch-1-0-4-preview-wizard]
::“Proc” is almost entirely [[Everquest]] slang... Even in the muds, it wasn’t that widely used because only some codebases used the term. It took EQ publicizing the inherited term to make it common knowledge.
==References==
* [http://www.wowwiki.com/Proc Procs on World of Warcraft].
* [http://www.nerfbat.com/2006/04/15/what-is-a-proc/ What is a Proc]?
* [http://diablo.incgamers.com/blog/comments/patch-1-0-4-preview-wizard Wizard v1.0.4 preview]