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Shielding is identical in function to the [[Invulnerable Minions]] effect, except that one only appears on boss minions, and is permanent. Shielding pops in and out on Bosses and Champions, turning on for a few seconds, then vanishing again without warning or any set on/off time.
'''Shielding'''
* '''Additional Resistances:''' n/a
* '''Can Not Spawn With:''' [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist (Boss modifier)|Illusionist]], [[Invulnerable Minions]], [[Missile Dampening]], [[Vampiric]].
[[Magda]] has a shielding-like property, and her shield provides her with limited invulnerability, but the on/off timer for the shield is based on events during her battle, rather than triggering on a semi-random timer.
Patch v1.0.4 in August 2012 nerfed the shielding property as follows:http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/
<blue>Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time.</blue>