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Reflects Damage

132 bytes added, 21:59, 10 July 2012
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The property works as a sort of [[Thorns]] effect on the boss, causing the hero to take back as damage some percent of the damage dealt with attacks. The reflected damage comes from all attacks, not just direct one. Ranged attacks, and even spells such as [[Hydra]] or [[Sentry]]. The effect can be seen most clearly for players who have health bar displays enabled, as your hero will spout a steady stream of red numbers from all the reflected damage you are hurting yourself with.
 
This property is also granted to a number of [[Elite]] enemies, most noticeably [[Siegebreaker]] on Hell and Inferno difficulties.
'''Reflects Damage''':