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Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value balance out the skills. Proc % applies to all "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The chart below shows the scaling percentage.
The existing "on Hits" are:
{|
! Skill
! Life on Hit Proc % ! Rage on Hit (Not implemented, yet)Notes
|-
| [[Bash]]
|
|-
| [[Cleave]]*| 50%| Capped at hitting 3 enemies
|-
| [[Frenzy]]
|
|}
==Demon Hunter Skill Modifiers==
{|
! Skill
! Life on Hit Proc % ! Hate/Discipline on Hit (Not implemented, yet)Notes
|-
| [[Hungering Arrow]] with Puncturing Arrow
|
|-
| [[Rapid Fire]]*
| 200% per tick
| Static per tick does not follow number of hits.
|-
| [[Rapid Fire]]* with Fire Support
| 200% per tick/FS hits: 45%
| See Rapid Fire above. However FS shots appear to be per hit, not tick.
|-
| [[Chakram]]
|
|}
==Monk Skill Modifiers==
{|
! Skill
! Life on Hit Proc % ! Spirit on Hit (Not implemented, yet)Notes
|-
| [[Fists of Thunder]]
|
|}
==Wizard Skill Modifiers==
{|
! Skill
! Life on Hit Proc % ! Mana on HitNotes
|-
|
{|
! Skill
! Life on Hit Proc % ! Mana on Hit (Not implemented, yet)Notes
|-
|