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[[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]]
'''Wall of Zombies''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
This skill has some very creative rune effects which entirely change the form and function of the spell.
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==Skill Rune Effects==
{{skill description header}}
==Skill Design==
[[Image:Wd-zombie-wall2.jpg|thumb|right|250px|Zombie wall killing [[Skeleton]]s.]]
This skill looks like a lot was an immediate fan favorite and one of fun to everyone who sees it. Itthe best of the Witch Doctor's not been tested in any [[signature skill]]s as it was original, creative, effective, and very illustrative of the Blizzcon demos, so little is known about the short or long term damage capacityclass.
As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/ Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
==Development==
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]]. When skill trees were removed for the game, it became a Tier 5 skill.
===Beta===
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|WD|decay}}