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Teleport

162 bytes added, 03:41, 23 April 2012
beta patch 17 update
[[File:IconTeleport.png|left]]
[[File:Wiz-teleport1.jpg|thumb|350px|right|A Wizard in her pre-teleport jump.]]
'''Teleport''' is a Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 22, allowing the [[caster]] to instantly transport herself a short distance through the air.
==Skillrune Skill Rune Effects==
The following is a very quick summary. See the [[Teleport rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Skill Design==
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy [[cooldown]] to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! . However, the spell can be used offensively with the addition of [[rune|skill runes]].
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
==Synergies==
Teleport benefits from the The following [[Wizard passives]]provide a benefit to Teleport, runed or not: None added yet.{{Passive skills header}}{{Wizard Passive Evocation}}{{Wizard Passive Illusionist}}
<blockquote>''Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.</blockquote>
 
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Teleport became a level 18 skill.
===Beta===
Skill tiers were removed shortly before {{Beta skill notes}} Teleport remained at level 18 when the [[beta]] started in September 2011, and Teleport became a level 18 skill. Fortunately, it was available in the [[BlizzCon 2011]] PvP demo, and The Eliminator was able to try it out:[http://diablo.incgamers.com/blog/comments/blizzcon-2011-pvp-demo-the-wizard]
<blockquote>''Hands down, Teleport is still king of the movement skills. It was never more evident during the match when you wanted to get away from a group of opponents. You could Teleport twice to get out of sight, then turn left or right and lose almost any pursuer. Teleport wasn’t just for running away, either. It was also great to catch up to people so you could finish them off.</blockquote>
When With the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012changes, Teleport was classified as a Defensive skill and bumped up to level 22.
===Previous Versions===
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==References==
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/blizzcon-2011-pvp-demo-the-wizard Blizzcon 2011 PvP Demo: The Wizard] -- IncGamers 28th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
{{Skill navbox Diablo III|Wizard|Defensive}}
[[category:Wizard skills]]
[[category:Active skills]]
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