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==Introduction==
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow closely in Diablo II's track by using the classic isometric view, fast gameplay, and randomized content for high replayability. Some changes have been made in order to make the game faster and more flexible as well as make welcoming to new players choose , to ramp up the difficulty more smoothly, and to create a "deep and employ tactics rather than mindless mouseclickingengaging" combat system. Besides taking The Diablo III developers took inspiration from previous games in the series, as well-learned lessons from WoWas [[World of Warcraft]], the developers have been inspired by and other different games such as ''Zelda'' and ''God of War''. Regardless, the game will be possible to play with a mouse alone, if a player so wishes (but you would be a lot less efficient).
Remember that if you're a newcomer to Diablo, you can find more related articles in the '''[[:Category:Basics|Basics Category]]'''
== Character Classes ==
Blizzard has confirmed that the game will would ship with five characters, then introduced them over the first three years of development. These They are the [[Barbarian]], [[Demon Hunter]], [[Monk]], [[Witch Doctor]], and [[Wizard]]. All five classes will be playable in male or female versions. The gender difference is purely cosmetic; male and female characters have identical stats and abilities. The classes are very distinct from one another, for all armor appears different depending on which character is using it, the characters have completely unique [[skills]], largely unique [[traits]], and each has their own [[resource]] type.
The classes are very distinct from one another in look and function. All items of armor have a different appearance on each class (there are even some inter-class gender differences, mainly in the chest armor for obvious reasons). The skills are even more different, with around 25 entirely unique [[active skills]] for each class. Many of the [[passive skills]] were shared between classes during development, but over time they all differentiated as well. Though all five classes for Diablo III have been revealed, more are expected additional classes will be added in the [[expansion]]s. See the [[Other classes]] article for Blizzard quotes on their additional character ideas.
{|
| [[File:Barbfemale.jpg|85px]]
| [[File:Barbmale.jpg|80px]]
| '''The [[Barbarian]]''' - The same character you played in [[Diablo II]]one returning class is still a mighty brawler, but he's gained countless new tricks, with some [[Barbarian only a few skills|new skills]]returning, and backed with the power all of the [[ancient]]sthem modified in various ways.
* [[Barbarian Skills]]
* [[Barbarian Traitspassive skills]]
* [[Resource]]: - [[Fury]]
|-
| [[File:Demon-hunter-art4.jpg|center|125px]]
| [[File:Demon-hunter-male.jpg|90px]]
| '''The [[Demon Hunter]]''' - The last class revealed is a game's ranged weapon specialist , Demon Hunters are fast-moving archers with devastating offensive capabilities and a grudge against all demon kind, sexy style, deadly wide variety of tactical traps, and demonic gadgets to go with her glowing eyes.
* [[Demon Hunter Skills]]
* [[Demon Hunter Traitspassive skills]]
* [[Resource]]: - [[Hatred]] & [[Discipline]]
|-
| [[File:Monkfemale.jpg|85px]]
| [[File:Monkmale.jpg|85px]]
| '''The [[Monk]]''' - The follower of a thousand Gods, Monks from [[Ivgorod]] are holy warriors. Combining fast-hitting, melee-ranged martial arts of our Eastern cultures with a holy strike from the Western disciplinesmagics, auras, he takes names and kicks in facesdefensive tactics.
* [[Monk Skills]]
* [[Monk Traitspassive skills]]
* [[Resource]]: [[Spirit]]
|-
| [[File:Witchfemale.jpg|85px]]
| [[File:Witchmale.jpg|70px]]
| '''The [[Witch Doctor]]''' - A new mysterious class that comes from the jungle region jungles of [[Teganze]], and uses [[the Witch Doctor skills|voodoo magic]] to do his bidding. One wields a huge array of his highlights is magical attacks, as well as the [[Wall of Zombies]] spellability to mind control enemies and summon up pets to fight alongside him.
* [[Witch Doctor Skills]]
* [[Witch Doctor Traitspassive skills]]
* [[Resource]]: [[Mana]]
|-
| [[File:Wizardfemale.jpg|85px]]
| [[File:Wizardmale.jpg|70px]]
| '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to An evolutionary improvement from the [[Sorcerer]] and [[Sorceress]] of seen in previous Diablo gamestitles. One Wizards boast an impressive array of the highlights is the offensive spells that are useful for every situation, as well as defensive spells and escape abilities that combine to create this murderous [[Wizard_skills#Slow_Time|Slow Timeglass cannon]] spell which warps space and time, slowing nearby monsters and projectiles.
* [[Wizard Skills]]
* [[Wizard Traitspassive skills]]
* [[Resource]]: [[Arcane Power]]
|-
=== Skills ===
The [[skills ]] and their presentation evolved greatly during the game's development, with the largest change coming late in the beta test, shortly before release. See the [[skill tree]] article for a full pictorial history. As of Characters can use up to six skills at once, and may cycle between them with only minimal [[cooldown]]s. The biggest change from Diablo 2 comes from the Diablo III beta[[runestone]] system, which enables every skill to be modified into five different forms, skills most of which are presented radically different in categories (usually three)function from the base skill. The categories separate the skills by function, for exampleThis creates a vast number of possible builds, and with the easy [[Barbarian Skillsrespec]] are separated into Fury Spenderssystem, Fury Generatorsplayers can try out all of the skills and rune effects, and Situationalswitch between them as needed. The Each class has around 25 unique skills , which are unlocked at various [[character the rate of about one per level, from level 1 until level]]s30. All skills Each skill has five rune effects which are [[active]]unlocked every 5 or 6 levels, there are no prerequisites other than character thus granting at least one and often three of four new abilities to try out every level, and there are no synergies. Characters can have a up until the maximum of six active skills at any given time, once they've unlocked all six slotslevel 60.
[[Traits]] were added during development in 2010, when all [[passivePassive skills]] skills were removed from the skill trees. Traits have been replaced by Passives. There are also unique passives for to each class now, unlike Traitsand starting at level 10, which had some that were shared between they are unlocked one every few levels, all the classes, granting bonuses way up to [[attributes]] or other common properties such as [[Lucky]] (increased gold drops), or [[Pound of Flesh (trait)|Pound of Flesh]] (increased [[health orb]] benefit). Passives are unlocked by level, like skills60. Characters can have a maximum of three up to 3 passive skills active, adding an additional [[passive skill slot]] at any given timelevel 10, once they've unlocked all three slots20, and 30.
==== Skill Tree Respecs/Resets ====
In Diablo II prior to v1.13, a character was unable to change their skills and stats once they were allocated. If you made any mistake, the only solution was to [[reroll]]. This is changed in Diablo III, and it will be fairly easy for characters to "[[respec]]can change around their skills as desired," with only minimal cooldowns to remove and reassign points from [[skills]] and [[traits]]prevent this being done exploitatively.
====Stats/Attributes====The exact methods have biggest change to Diablo III [[attributes]] is their change to an automatically-allocated system. Players can not yet been revealedset their skill points, but and instead gain 1 or 2 points in the four attributes with every level up. The Diablo III developers have said it will be fairly easy felt the stat allocation in Diablo II was a poor way to doprovide character customization since players either experimented and "ruined' their character with sub-optimal choices, though not entirely free or instant, to prevent exploitation. Currently, as of the Diablo III else followed a [[betacookie cutter]] test, a player can visit a style of [[Nephalem Altarbuild]] that . (This is normally situated in a safe town or in the beginning less of a dungeon in order problem after v1.13 added stat and skill respecs to change their skillsDiablo II.)
In the early days of Diablo III, an inventory-like game system called the [[Talisman]] was stocked with items called [[charms]], which added large bonuses to stats, but that system was shelved during development. Another system to add specific attributes was the [[enchants]] provided by the [[Mystic]], but that system and the Mystic were also removed during development. As a result, players can only modify their stats with equipment bonuses, including those from [[socket]]ed [[gems]].
==== Skill Runes ====
[[File:Runes-hydra-all.jpg|thumb|350px|Hydra runestone effects.]]
==Monsters==
[[Image:Goatmen surround a Siegebreaker.jpg|thumb|right|150px|<span style="font-size:90%;">[[Goatmen]] & The [[Siegebreaker]].</span>]]Diablo III will have has a great array of '''[[monster]]s''', and they will which can employ more intelligent behaviour and effects as wellto force players to use strategy during combat. There will be more 'In addition to the random [[boss]] encounters the series has made great use of, Diablo III adds numerous "mini-boss' " encounters that make for more epic gameplay; an example is the scripted appearance of the [[Thousand Pounder]], who isn't really a as seen in the [[bossWWI 2008]], but a unit type. Other 'effects' include skeletons with large shields that can block and protect archers, [[ghoul]]s that climb up sheer walls to attack you, or [[Grotesque]]s that explode into a hundred [[Lamprey]] monsters. We can expect many unique attack patterns and behaviours from the Diablo III monstersgameplay movie.
The scale of monsters is greatly increased in Diablo III; demons like the Siegebreaker are not uncommon, and appear in sizes unimagined in previous games in the series. And Siegebreaker isn't even an especially big boss or Act boss.
* '''The [[Monster|Monsters Article]]''' has much more information on the dozens of known monsters.
Death is less of an obstacle to success in Diablo III than in previous games in the series. Dead players in Diablo III do not lose equipment or gold. They must wait a mere few seconds before waiting to be resurrected by another player in their party or restarting at the last [[checkpoint]] (not [[waypoint]]) they passed over. In addition, a player will lose a set percentage of their [[durability]] upon death (currently 10%) which will need to be repaired either at the [[Blacksmith]] or an appropriate vendor.
[[Hardcore]] mode is an option in the game, and as in Diablo II, dead HC characters stay dead forever. This will not be the case in the Arena, where Hardcore players will be able to duel as much as they like, without having to create softcore characters just to enjoy the arena fully.
==Difficulty Levels==
There are going to be four [[difficulty]] levels in Diablo III. The normal difficulty level will not be very difficult, and characters are expected to rise to about Clvl 30 working their way through it[[Normal]], then 50 after [[Nightmare]], and up to 60 (max level) in [[Hell. Unlike the previous entries into the Diablo series]], Diablo III will feature a new difficulty mode named and [[Inferno]] that will have players pitting their skills against . Each difficulty level repeats the most difficult same game content, but with monsters , items, and everything else increased in level to keep scaling up the gamechallenge. Normal is designed to be fairly easy, especially early on, to get usher new players into the game and teach them the greatest rewardsropes without too much challenge. The monsters Difficulty starts to increase in Inferno difficulty are all two levels ahead Nightmare and Hell, and characters should max out at level 60 around the end of Hell. This controversial design choice removes the character in a flattened difficulty curve. There will not be [[grinding required ]] to reach the [[max level ]] play system seen in Diablo III; as in World of Warcraft, it will be achieved simply by working through the normal contentand Diablo II.
==End Game==
[[Image:Barbarian swing.jpg|thumb|right|[[Barbarian]] swinging two magical axes.]]
Armor and weapons function much as they did in previous games in the series. Players find low level gear early on, and one of the major goals/enjoyments of playing is to find better quality gear and thus improve your character's performance. One big change to the appearance of armor is arranged the elimination of exception and elite versions of gear. Unlike in Diablo II, Diablo III characters will not find the exact same looking armor repeated on each difficulty level. Instead there are 18 "tiers" of armor, organized into something the developers call [[gear sets]] in Diablo III. There are 18 Each gear set has a distinctive, organized look, and thus a character wearing all (or most) of themsay, gear set 14, would have a cohesive, increasing in quality/coherent appearance from simple cloth to ornate plate mailas the items would match each other. The items do not repeat with different names/stats; there developers have released numerous screenshots of the classes in complete gear sets, and they are no exceptional/elite versions stylish indeed. It's less clear, in advance of playing the higher levels, just how often (if ever) a character will have most or all of items the same gear set on, or if characters will always be clad in Diablo IIIa mixture of different level equipment. This means there Item quality is a wider variety similar to that of total Diablo II, with item typesscarcity progressing [[normal]] > [[magical]] > [[rare]] > [[set]] > [[legendary]] (the new name for unique items). There should be more mixing and matching at the highest levels, with rare, set, and that players will see a steady progression throughout the game legendary items of increasingly dramaticapproximately-looking armorequivalent quality, depending on the random mods they spawn with.
*[[Armor]]: [[helms]], [[shields]], [[Chest Armor|chest armor]], [[Hands|gloves]], [[Feet|boots]], [[rings]], [[amulets]], and [[belts]] return. Belts are now just another piece of armor; they do not have any special potion-holding function.
** New armor types: [[Shoulders]], [[Wrists|bracers]], and [[pants]].
** New class-specific armor types: [[Mighty Belts]] for the Barbarian; [[Cloaks]] for the Demon Hunter; [[Spirit Stones]] (helms) for the Monk; [[Voodoo Masks]] and [[Mojos]] for the Witch Doctor, and [[Orbs]] and [[Wizard Hats]] for the Wizard.
* [[Weapons]]: [[Axes]], [[Spears]], [[Polearms]], [[Swords]], [[Maces]], [[Bows]], [[Crossbows]], [[Wands]], [[shieldsShields]]. (There are no throwing weapons in D3v, and many of these weapon types have class limitations -- Monks can not use bows/xbows, only Wizards and Witch Doctors can use wands, etc. See the individual items pages for full details.)** New types of weapons: [[Fists]], [[Daggers]] (no longer a type of sword),[[short staves]] for casters only.** New class-specific weapons: [[Mighty Weapons]] for Barbarians; [[Hand Crossbows]] for the Demon Hunter, [[Daibos]] and [[Fist]]s for the Monk, and [[Ceremonial Knives]] for the Witch Doctor. ** Removed * Class specific weapons, off-hand only: There are no [[Throwing WeaponsMojos]] for the Witch Doctor, [[Orbs]] or throwing for the Wizard, [[potionsQuiver]] yet seen in Diablo IIIs for the Demon Hunter.
===Other Items Information===
* [[Runes]] are no longer socketed into itemsfound in Diablo III. They were never item socketables, and [[runewords]] are no more. Runes are objects that get but were socketed into [[skills]], until a major system overhaul in early 2012.
* The [[inventory]] is much larger than it was in Diablo II, and after numerous permutations, it's settled on a large grid with all items either 1x1 or 1x2 in size.
* The [[stash]] in town is hugelarge (though it shrunk from 5 to 3 pages during beta testing), and will be is shared between all characters on the same account.(But not HC and normal characters.)* Items will now drop '''per All gold and item drops from monsters, chests, quests, etc, are specific to your character'''; you . You only see items you can pick up, and no do not see items for other players characters, nor do they see or can grab themyours. ** Items dropped by a character are seen by all. * Trading will be is supported, both between characters and there will be an in a much larger way through the Battle.net [[Auction House]] (AH), which can utilize either has two version, the gold transactions or and the [[real-money transactions]] version.* [[Potion]]s are much less common than in previous Diablo games. There are no mana or rejuvenation potions, just health, and they come with a long cooldown between uses. Basically, potions Potions are intended for emergency useonly, and will only tide a character over briefly; players must learn to survive with the cooldownlife leech, hit point regeneration from equipment, they will not keep you alive through reckless behavior. Players will now rely heavily upon [[leech]] and by using the [[health globes]]that monsters drop. Successful players must be a bit more cautious than they were in previous games of the series.
[[Followers]]: Diablo III's answer to mercenaries from D2, the followers will have their own skillset and inventory that the player can customize.
[[Artisans]]: "Vendors 2.0," these Are special NPCs are merchants, quest-giverswho craft items and provide other essential services, as well as much dialogue and information sourcesabout the game world and quests. They follow the player throughout are the game, traveling in a [[caravanBlacksmith]] between the acts, and in addition to the standard item buying and selling, they can [[craft]] new semi-random items from special [[recipes]], as well as [[enchantJeweler]], after the [[socketMystic]], and [[repair]] items. Artisans can even be [[trained]] up to higher levels, giving them better recipeswas removed during beta testing.
==Locations==
Image:Screenshot 16.jpg|<span style="font-size:90%;">[[Witch Doctor]] who's [[Skull of Flame|flameskulling]] some [[Walking Corpse]]s.</span>
</gallery>
==Transportation==
As in Diablo II, travel is on foot. Unlike Diablo II, there is only one movement speed, rather than a walk and run option. This speed can be increased with item mods and some skills, and there is no stamina drain while moving. There are no [[mounts]] in Sanctuary. While [[Town Portal]]s are out of the game, to ride about the player will world at some point a higher rate of speed. The main method of speedy transportation in normal difficulty receive something called the game comes from [[Stone of Recallwaypoint]] s, of which functions there are dozens per act, many more than were found in Diablo II. Waypoints are tied to quests and there are multiple waypoints inconnected areas, essentiallytied to each quest. For instance, a player can only use the same waywaypoint to the start of an area, and then while clearing that area and deeper dungeons within it, additional waypoints will be encountered, for easy returns to town. The largest difference between This allows for more travel without cluttering up the two would be that a stone waypoints menu with dozens of recall takes time them, as well as preventing players from warping right to castthe end of a quest, and the cast can be interrupted by damage takenDiablo 2 boss run style.
==Easter Eggs==
==Secret Level?==
==Art Changes==
The characters will behave accordingly, and inspire different replies and behavior from the NPCs. The [[Followers]] such as the [[Templar]] and [[Enchantress]] each have a distinct personality with a fleshed-out background and will not only banter to the player character, but also to other NPCs (and even to each other within the camp or town). The same holds true for other NPCs, such as [[Leah]], who may on occasion follow the player into the fray during a quest.
==Quests==
[[Quests]] in Diablo III are largely similar in form to those of Diablo II. The changes are to greatly increase the number of quests, and to vary them in type and style, and to create a sense that they were being "played" and not "told about". Numerous smaller [[events or ]] and adventures are spotted throughout the game, many of them randomly added in -generated each game, amidst to add color and change up the main plot-skeleton questsgameplay.
Most large areas of the game, surface and dungeon, will also vary in content and form between games. Though the surface areas are non-random in their overall shape, there are randomized elements within them, which can yield mini-quests, bonus dungeons, or just open space and random monsters, depending on how the spawn works in a given game, which are called either [[adventures]] or [[events]], depending upon their magnitude.
==Single Player and Multiplayer==
The main focus of Diablo III is co-op [[PvE]] style play. Up to four players (yes, just four) will join up in a game and play together, and players in the same game are now always friendly and in the same party. There is no non-consensual PvP in Diablo III, and no way to "go hostile" in a normal PvE game.(All PvP takes place in the Arena, a feature that will not be ready for use upon Diablo 3's launch.)
Game creation and group formation will be easier in Diablo III than in the past: it is mostly automated. Diablo III, being on "battle.net 2", is using a match-making system very similar to that which is seen in ladder play in [[StarCraft II]] or the dungeon finder in [[World of WarCraft]]. A player can choose a few options for their game, including whether or not they want it to be private, and which quest they would like to start on (if they don't wish to simply resume the quest they were last playing). Players can instantly join games in which people on their [[Friends List]] are playing.
Diablo III will take place over Battle.net. There is no offline mode: the game is online only. Diablo III is following in Starcraft's footsteps and will <u>not include LAN support</u>. Though Blizzard never explicitly terms always claims that this is a benefit, enabling greater player connectedness, most players regard it as such, this is primarily an annoyance implemented as a security measure; requiring feature, since all Diablo III play requires players to buy possess a retail copy and have a valid Battle.net account and CDvalid cd-Key to play multiplayer is their way of fighting piracykey.
[[File:Battle-arena-new-round1.jpg|frame|350px|A new round begins in the Battle Arena.]]
===Battle.net 2.0===
=== Release Date ===
=== System Requirements ===
===Diablo Beta Testing===
The [[Diablo 3 beta ]] test began in early September, 2011, and is currently ongoing until close to continued through the release end of the gameyear and into 2012. It will be running at least until the middle The frequency of patches and number of Decemberbeta testers increased dramatically in early 2012, as Blizzard the game neared completion and balancing changes grew more frequent. The beta test is still handing out beta keys via expected to continue until a facebook promotionweek or two before the release on May 15, 2012.
Naturally, [[Blizzard Entertainment]] are the guys making Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer [[Jay Wilson]], besides the regular team. For fans, you might want to keep a look out for [[Bashiok]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is the Lead World Designer for Diablo III, and head of [[quest]]s & [[lore]] as well as designing the world of [[Sanctuary]].
* See the [[D3 Team]] article for info on dozens of Diablo III's developers.