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Teleport

605 bytes added, 17:33, 13 March 2012
beta patch 14 update
[[File:IconTeleport.png|left]]
[[File:Wiz-teleport1.jpg|thumb|350px|right|Teleport A Wizard in actionher pre-teleport jump.]]
'''Teleport''' is a Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 22, allowing the [[caster]] to instantly transport herself a short distance through the air.
<br><br>__TOC__
==Background==
The Teleport [[skill]] is a way for trained [[magic]] users to traverse the [[Ether]] - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques. The Teleport spell is only reliable over short distances, to jump gaps, or to escape immediate danger.
It's unknown why the spell is only usable for short distance travel, but the likely scenario is that it becomes significantly harder for the caster to return to the [[Physical realm]], the farther away they try to re-emerge. The beacon-like gateways of Waypoints and Town Portal spells may address this problem, thus allowing longer travel distances.
<skill class="Wizard">Teleport</skill>
 
 
==Teleport Video==
A video of Teleport can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 
<youtube>1O4Ubqa6Y2M</youtube>
==Skill Design==
[[File:Wiz-teleport1.jpg|right|thumb||250px|Mid-air appearance.]]
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy [[cooldown]] to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of [[rune|skill runes]].
Each class has been given its own type of [[movement ability]] with a unique design/feel.
 
===Video===
A video of Teleport can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 
<youtube>1O4Ubqa6Y2M</youtube>
==Synergies==
Teleport benefits from the following [[Wizard passives]]:{{Passive skills header}}{{Wizard Passive Critical Mass}}{{Wizard Passive Illusionist}}{{Wizard Passive Evocation}}None added yet.
<blockquote>''Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.</blockquote>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Teleport became a level 18 skill. When the skill system Fortunately, it was once again overhauled for available in the [[Beta Patch 13BlizzCon 2011]] in February 2012PvP demo, Teleport and The Eliminator was classified as a Defensive skill and bumped up able to level 22try it out:[http://diablo.incgamers.com/blog/comments/blizzcon-2011-pvp-demo-the-wizard]
<blockquote>''Hands down, Teleport is still king of the movement skills. It was never more evident during the match when you wanted to get away from a group of opponents. You could Teleport twice to get out of sight, then turn left or right and lose almost any pursuer. Teleport wasn’t just for running away, either. It was also great to catch up to people so you could finish them off.</blockquote>
 
When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Teleport was classified as a Defensive skill and bumped up to level 22.
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Teleport and other Wizard skills.<br>
Or see [[Teleport (BlizzCon 2008)]] for the original version of this skill.
 
===In Other Games===
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/blizzcon-2011-pvp-demo-the-wizard Blizzcon 2011 PvP Demo: The Wizard] -- IncGamers 28th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site
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