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Shock Pulse

794 bytes added, 23:14, 11 March 2012
beta patch 14 update
The [[Wizard]] has not only the fancy illegal spells at her disposal. Shock Pulse, something even the newest of [[Vizjerei]] neonytes learn, is one of the few spells she picked up in actual classes at the old [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.
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[[Image:Wiz-charged-bolt1.jpg|thumb|right|300px|The Wizard and her carpet.]]
The spell familiar from [[Diablo I]] and [[Diablo II]] returns in [[Diablo III]]. As Charged Bolt did previously, Shock Pulse sends out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Shock Pulse comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low [[resource]] cost. These can turn the floor into a field of death for any enemy without lightning immunity.
 
===Appearance===
Unknown.
==Synergies==
Shock Pulse benefits from the following [[Wizard passives]]: {{Passive skills header}}{{Wizard Passive Glass Cannon}}{{Wizard Passive Prodigy}}{{Wizard Passive Paralysis}}{{Wizard Passive Arcane Dynamo}}None added yet.
It was still in the game at [[BlizzCon 2009]]; there, it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell was intended to be used more for the "carpet effect" of previous games.
At [[BlizzCon 2010]], it was still in the game but wasn't one of the Wizard's starting skills. For the [[July 2011 Press Event]], this skill was renamed Shock Pulse and became a level 3 skillwhen skill tiers were removed.  ===Beta===When the [[beta]] started in September 2011, Shock Pulse became a level 5 skill. Despite it being inefficient to use in most circumstances, [[Flux]] found one really good use for it:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]
When <blockquote>''Shock Pulse is the Wizard’s fastest [[betaboss]] started-killing skill in the beta, Shock Pulse became despite the fact that you can not hit a level 5 skillsingle target with more than two of the bolts, and only that many by standing at point blank range. The skill system was once again overhauled for (Because the targets aren’t large enough. Presumably you’ll be able to bowl all 3 into a [[Beta Patch 13Siegebreaker]] in February 2012, and -sized enemy every time.) This isn’t due to some massive damage of Shock Pulse was classified as a Primary skill and moved back to level 3, just the lack of other unruned skills that hit multiple times per use.</blockquote>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Shock Pulse was classified as a Primary skill and moved back to level 3.
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Shock Pulse (or [[Charged Bolt]]) and other Wizard skills.<br>
Or see [[Charged Bolt (BlizzCon 2008)]] for the original version of this skill.
 
===In Other Games===
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site
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