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Slow Time

79 bytes removed, 21:11, 7 March 2012
skill effects switched to DB link
[[File:IconSlowTime.png|left]]
[[File:Wiz-slow-time1.jpg|thumb|300px|right|Slow Time in action.]]'''Slow Time''' is a Utility Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 16, creating a bubble where time flows slower for all enemies and their projectiles.
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==Background==
[[File:Wiz-slow-time1.jpg|thumb|200px|right|Slow Time in action]]
Slow Time is presumably one of the spells the [[Wizard]] learned from the [[Ancient Repositories]] of [[Caldeum]] where she was interrupted by [[Valthek]].
==Skill Skillrune Effects==The following is a very quick listsummary. See the [[Slow Time rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skills header}}{{<skill class="Wizard Skill ">Slow Time}}{{Wizard Skillrune Stretch Time}}{{Wizard Skillrune Time Warp}}{{Wizard Skillrune Perpetuity}}{{Wizard Skillrune Miasma}}{{Wizard Skillrune Time Shell}}{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}</skill>
===Slow Time Video===
A video of Slow Time can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
<blockquote>''One of the most useful skills in the Arena. Not just for the Wizard, but for the whole team. A Wizard who managed to cast one of these out in the center of the arena, where most of the early round action took place, gave her team a huge advantage. Enemy Barbs were nearly frozen in it, Mongrels were basically stuck there for the duration of the spell, and even other casters hated to be inconvenienced. It wasn’t as much on defense, since there weren’t many projectiles flying in the demo, but it was great to block movement.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], and Slow Time became a level 16 skill. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Slow Time was classified as a Defensive skill (but stayed at level 16).
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