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[[File:IconElectrocute.png|left]]
'''Electrocute''' is a Signature Primary [[Wizard skill]] unlocked at [[clvl|Level]] 1311, which electrocutes an enemy over time.
This is a [[Signature spell]]. Signature spells are free to cast.
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==Background==
[[File:Wiz-electrocute1.jpg|thumb|200px|right|Electrocute in action.]]
The [[Wizard]] opens up a hole between the physical and ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm.
==Skill Skillrune Effects==The following is a very quick listsummary. See the [[Electrocute rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.
==Electrocute Video==
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
<youtube>OwzMVuIVfAI</youtube>
<blockquote>''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], and Electrocute became a level 6 skill, but was later moved to level 13 during the [[beta]].<br>In The skill system was once again overhauled for the beta[[Beta Patch 13]], and Electrocute became was classified as a Primary skill and dropped to level 13 skill11.