Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Teleport

109 bytes added, 13:53, 17 February 2012
Added synergies
==Skill Design==
[[File:Wiz-teleport1.jpg|leftright|thumb||250px|Mid-air appearance.]]
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy [[cooldown]] to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of [[rune|skill runes]].
==Synergies==
* No [[synergies]] with any of Teleport benefits from the following [[Wizard passives]] are yet known.:{{Passive skills header}}{{Wizard Passive Critical Mass}}{{Wizard Passive Illusionist}}{{Wizard Passive Evocation}}
1,465
edits