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Shock Pulse

12 bytes added, 10:13, 17 February 2012
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[[File:IconShockPulse.png|left]]
'''Shock Pulse''' (known as [[Charged Bolt]] prior to July 2011) is a Signature [[Wizard skill]] unlocked at [[clvl|Level]] 35, launching electric charges that travel randomly on the floor, dealing lightning damage.
This is an a [[Signature spell]]. Signature spells cost 1 less Arcane Power every time you gain a levelare free to cast.
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The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control. This [[spell]] calls into being multiple pockets of lightning which seem to have a will of their own.
The [[Wizard]] has not only the fancy illegal spells at her disposal. Shock Pulse, something even the newest of [[Vizjerei]] [[neonyte]]s neonytes learn, is one of the few spells she picked up in actual classes at the old [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.
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It was still in the game at [[BlizzCon 2009]]; there, it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell was intended to be used more for the "carpet effect" of previous games.
At [[BlizzCon 2010]], it was still in the game but wasn't one of the Wizard's starting skills. For the [[July 2011 Press Event]], this skill was renamed Shock Pulse and became a level 3 skill.<br>In the beta, Shock Pulse became a level 5 skill.
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