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Stone of Recall

133 bytes added, 05:14, 30 January 2012
archived & references
{{Archived|January 2012|Removed from the game}}
 
Details about the Stone of Recall prior to its removal have been saved for posterity.
 
==Details==
 
[[File:Stone-of-recall-icon.jpg|left|thumb|80px|The Stone]]
The Stone of Recall was permanently removed from the game during late-phase development. It was last present during the [[Diablo III Beta]] and was removed from the game in the Beta version 10 patch, on January 23, 2012.
[[File:Stone-of-recall-tooltip1.jpg|thumb|400px|The Scroll of Recall tooltip.]]
Diablo III initially featured town portal scrolls much as those in Diablo 1 and Diablo 2. During early development, the [[D3 Team]] decided that this feature was too easily exploited as an escape from danger, and removed it. Jay Wilson explained this decision in a 2010 interview with Gamespot. <ref> [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/Jay Wilson Interview]- Gamespot.au, 21/8/2010</ref>
<blue>Town Portals are gone. We found them to be a crippling combat exploit. We found that while they had some cooperative uses, they tended to split players up a lot. As soon as players wanted to go back to town they did, and then they had to figure out how to get back to their party. We don’t want players to ever be split up.
For a time, players could only return to town via [[Waypoints]]. To ameliorate that travel difficulty, the designers introduced various features including [[NPC]] [[merchants]] located in the dungeons, as well as the [[Scroll of Wealth]] (which evolved into the [[Cauldron of Jordan]]) to allow instant item selling from anywhere, as well as the [[Nephalem Cube]] to facilitate salvaging of items from the dungeon.
Jay Wilson commented on this subject during an interview at Gamescom 2010: <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/Jay Wilson Interview]- Gamona.de, 20/8/2010</ref>
<blue>We’ve put in several things to offset the lack of Town Portals. The most obvious are more frequent Waypoints. These give players more opportunities to return to go back to town. We’ve also added salvaging to let players break items down into small parts that stack up in your inventory. We’ve also added a Scroll of Wealth that allows you to sell items right on location.</blue>
Those other features remained in, but eventually the need for a speedy way to return to town became too pressing to ignore, and in 2011 the developers revealed that the Town Portal function was returning the to game in a new form. <ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/Town Portals Return]- Blizzard, 28/6/2011</ref>
<blue>We’ve always been trying to see if we can create a better system than town portals, making waypoints the main travel back to town mechanic. But, it’s looking like it’s just simply more fun and a quality-of-life-nicety to be able to jump back to town from anywhere even if waypoints are all over the place. Plus it’s not really that hard to avoid the few pitfalls that TPs in Diablo II had.</blue>
Unlike the Diablo 1 and Diablo 2 system, there was no blue portal created in the dungeon; characters were simply warped directly to town. In town a blue portal appeared, which would take the player back to the exact spot from which they'd departed, if they passed through it.
This system seemed to be the final design, until in early 2012 the developers revealed that the Stone of Recall, along with the [[Nephalem Cube ]] and [[Cauldron of Jordan ]] had all been removed from the game. The Stone of Recall changed the least, as a Town Portal icon, with an identical function to the Stone of Recall, was added to the belt interface 
==Blue Portals in Diablo III==
==References==* [[Diablo I Manual]]* [[Diablo II Manual]]
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