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Electrified

2 bytes added, 09:37, 1 December 2011
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The sparking property of this modifier was first seen at Blizzcon 2009 and 2010, when the spark output was truly massive. You can see an example from those days in the screenshot to the right, and it looks more like a huge lightning ball than a series of smaller, discrete charges.
[[File:Boss-electrified-sml.jpg|left|thumb|250px|Early beta many sparks version.]]
The number and size of the sparks emitted (at least no Normal Difficulty) was reduced during testing, and by the start of the Diablo III beta it was much more like the Diablo II version of the skill, with dozens of small charges appearing and snaking their way to the edge of the screen.
==Stacking with Multishot?==
[[File:Boss-electrified-grotesque-3.jpg|thumb|300px|Electrified [[Grotesque]] boss and minions.]]
The most dangerous boss modifier for much of Diablo 2's early history was an MSLE, a boss with both the Multishot and Lightning Enchanted modifiers. These enemies pumped out huge stacks of charges, making each bolt a larger, glowing spot of instant-death for most characters.
[[File:Boss-electrified-grotesque-3.jpg|thumb|Electrified [[Grotesque]] boss and minions.
Eventually, it was discovered that this huge damage was a bug, and that while Multishot was supposed to increase the number of bolts, it wasn't supposed to increase it by ''that'' nuch. Once the bug was fixed, in D2 v1.10 and later, MSLEs became no more dangerous than regular LE bosses. This change was fair, but did take a lot of the challenge/fear out of the game.
In Diablo III... it's unknown. As no one outside of Blizzard has yet tested Nightmare, Hell, or Inferno difficulties, it's not known how or if Multishot will stack with Electrocute. The same early D2 bug will surely not be repeated, but it's quite possible that MS will bump up Electrocute, to some amount.