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Scoundrel

1,693 bytes removed, 02:13, 29 November 2011
m
edited gear and skills
[[File:Scoundrel-action2.jpg|left|frame|Scoundrel with xbow.]]
==Gear==
 
The followers in Diablo III are much more restricted in what they can equip from what we've seen in the mercenaries in Diablo II: Lord of Destruction.
 It is currently unknown what items the The Scoundrel can equip, or what the restrictions are. What is known is that each follower can able to equip two [[ringbow]]s, an two-handed [[amuletcrossbow]]s, a main-hand two [[weaponring]]s, with a possibility of an off-hand one [[itemamulet]] such as and a Scoundrel specific item called [[shield]], varying by follower. Lyndon has only been seen utilizing a two-handed [[crossbowScoundrel_Tokens|Scoundrel Tokens]]. Each follower, in addition to the above, also unlocks an item slot at level 25, which will be a unique item gained through completing the follower's storyline. Lyndon's unique item has yet to be revealed21.
Like the other followers, the Scoundrel has three tiers of gear progression, which are based upon level.
The final tier of armor for the Scoundrel bears remarkable similarity to that of the [[Demon Hunter]] at later levels, the main difference being the Scoundrel's manly mustache.
[[image:Scoun_progression.jpg‎‎jpg|center|thumb|450px|Three levels of gear progression for the Scoundrel.]]
[[image:Scoun_skillpane.jpg|thumb|350px|The Scoundrel's character window.]]
As the [[Enchantress]] draws many parallels to the [[Wizard]] in terms of [[spells]], the same holds true for the Scoundrel, having many similar abilities to the [[Demon Hunter]].
 
 
 
===Unlocked at Level 5===
 
[[image:Scoun_Rapid_Fire_Icon.png|left|40px]]
[[Rapid Fire]] -- Increases [[DPS]] (Damage Per Second).<ref name=kevin>[http://www.diablo3-esp.com/entrevistas/followers-diablo-3-esp-interviews-kevin-martens-english-version-82.html Diablo 3 ESP interviews Kevin Martens]</ref>
 
 
[[image:Scoun_Crippling_Shot_Icon.png|left|40px]]
[[Crippling Shot]] -- Slows enemies down, which is useful for melee builds.<ref name="kevin"/>
 
 
[[image:Scoun_Poison_Bolts_Icon.png|left|40px]]
[[Poison Bolts]] -- Lyndon's attacks deal poison damage over time.<ref name="kevin"/>
===Unlocked at Level 10===
[[image:Scoun_Dirty_Fighting_IconScound_Crippling_Shot_Icon.png|left|40px]][[Dirty FightingCrippling Shot]] -- Lyndon throws dirt in an enemy’s face, and scrambles in an attempt to wedge Ranged attack that slows the player between him and dangertarget by 70% for 3 seconds. (CowardCooldown: 4 seconds.)<ref name=gamerbr><br>[http[image://diabloScound_Poison_Bolts_Icon.incgamers.com/blog/comments/new-followers-info-from-pc-gamer New Followers Info from PC Gamerpng|left|40px]][[Poison Bolts]] -- IncGamers, 15th July 2011</ref>Ranged attack which deals 50% weapon damage as poison damage over 3 seconds. Cooldown: 4 seconds.<br><br>
[[image:Scoun_Bandage_Icon.png|left|40px]][[Bandage]] -- A healing skill that triggers automatically when the character's health drops below a certain percentage. This skill is on an unknown cooldown.<ref name="gamer"/> From Kevin Martens:<ref name="kevin"/>=Unlocked at Level 15===
<blue>They are definitely smarter and use their skills contextually, [[image:Scound_Dirty_Fighting_Icon.png|left|40px]][[Dirty Fighting]] -- Blinds enemies in front of the Heal Scoundrel for example of both the Templar and 9 - 11 seconds. Any hit will break the effect. Cooldown: 10 seconds.<br><br>[[image:Scoun_Vanish_Icon.png|left|40px]][[Vanish]] -- The Scoundrelvanishes in a cloud of smoke when injured, they reappearing after 5 seconds. While vanished he will use automatically when you are low health, so you don't have to worry about telling him to heal you or anything like thatfor 2030 Life. Cooldown: 30 seconds.</bluebr><br>
 [[image:Scoun_Scavage_Icon.png|left|40px]][[Scavenge (Scoundrel Skill)|Scavenge]] -- Passively increases a character's chance to find [[gems]] and [[runes]] while adventuring with Lyndon.<ref name="gamer"/>  ===Unlocked at Level 1520=== [[image:Scoun_Power_Shot_Icon.png|left|40px]][[Power Shot]] --Powerful ranged attack dealing X% weapon damage and X arcane damage. The impact also causes an explosion X yards around the target, knocking back enemies caught in it, with a X chance to stun them for X seconds. 6 second cooldown.<br><br>
[[image:Scoun_Multishot_Icon.png|left|40px]]
[[Multishot (Scoundrel Skill)|Multishot]] --The Scoundrel's ranged attacks fire X 3 bolts at a time.<br><br> [[image:Scoun_Rain_Of_Gold_IconScound_Powered_Shot_Icon.png|left|40px]][[Rain of GoldPowered Shot (Scoundrel Skill)|Powered Shot]] --Powerful ranged attack dealing 250% weapon damage as arcane damage. The scoundrel's attacks have impact also causes an Xexplosion 15 yards around the target, knocking back enemies caught in it, with a 50% chance to drop gold from the enemy equal to X% of the [Rain of Gold] damage dealtstun them for 5 seconds. Cooldown: 6 seconds.   ===Unlocked at Level 20===<br><br>
[[image:Scoun_Vanish_Icon.png|left|40px]][[Vanish]] --The Scoundrel vanishes in a cloud of smoke when injured, reappearing after X seconds. While vanished he will heal for X Life. 30 second cooldown.<br><br>===Unlocked at Level 25===
[[image:Scoun_Anatomy_IconScound_Anatomy_Icon.png|left|40px]][[Anatomy]] --Increases critical chance Precision by 10% for spells the Scoundrel and abilities his allies.<br><br>[[image:Scound_Hysteria_Icon.png|left|40px]][[Hysteria]] -- Increases Precision by X10% for the Scoundrel and his allies.<br><br>
[[image:Scoun_Black_Market_Icon.png|left|40px]]
[[Black Market]] --Increases your chance to find crafting materials on enemies.<br><br>
==Fan Favorite?==
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